194,100 Commits over 4,079 Days - 1.98cph!
Added workshop.print_skins console command
fixed cp order on player 2....for real
Unit bar blocks get grouped by unit type
Unit bar is now setup using Team info
Unit bar portraits
Unit bar health bars update
Path highlighting NRE fix.
deleted old HealthBlock
more wip new unit bar
merged rework branches to main
Code formatting on some random files
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
Added logging to the crime manager, stopped old crimes from being logged.
fixed merge issue
fixed mirrored cp on player 2
launch_site dressing backup from the previous couple of days
▆▇▌▆▋▅ ▅▋▍▌▆ ▋██▇▉, ▄▇█▄▇▍ ▇███ ▄▅▅ ▊▉▊ ▍▌▅█▆▆▊ ▅▅▍
Info messages wait until any open UI overlays are closed
Redid AI to use AIAgent instead of BaseNPC
NPCPlayer apex implementation
Standardise the fail messages
Delivery missions give an additional payout to reimburse the mission runner for the item's value.
Replaced min/max macros with std::min/std::max
Added shared context to missions so tasks can pass information between them. Delivery tasks now check that the player still has the item they were assigned to acquire.
Beginnings of new addon system
Fixes issues with triggering mission failure during mission task activation. Some other sanity checks.
Task definitions seem to need to be in files of the same name, like MonoBehaviours, to be attached correctly in the inspector (mission ScriptableObjects need tasks attached).
fixing tutorial triggers WIP
temporarily disabled humans returning to territory
updated player panel ui/ texture/prefab/animation
added prefab for unit health bar
scene loader loads correct scene for tribe create now