194,091 Commits over 4,079 Days - 1.98cph!

8 Years Ago
dressing progress backup
8 Years Ago
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
8 Years Ago
dressing progress backup
8 Years Ago
map editor tile topper mode wip
8 Years Ago
rethrow caught exceptions so we actually fail properly
8 Years Ago
Analytic fixes
8 Years Ago
Warehouse backup
8 Years Ago
Added opacity mask dithering to core/hair shader Updated core shader set to latest
8 Years Ago
TileTopper SO with ApplyToTile and RemvoeFromTile functions test model
8 Years Ago
Launch_site scene update, dressing sciency side
8 Years Ago
control mission now uses board tags not game tags, added SetBoardTag match action
8 Years Ago
Some bits I forgot
8 Years Ago
merged from main
8 Years Ago
Various mission tweaks
8 Years Ago
Set mission time in real time, so it's game speed independent. +Some time UI changes.
8 Years Ago
Mission time info in the main HUD, and other mission tweaks
8 Years Ago
added a buggy gravity gun Particle beam that draws between the player and whatever object he's moving.
8 Years Ago
AI waypoints Added HX volumetric lighting
8 Years Ago
AI waypoints Added HX volumetric lighting
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Got menu buttons working and added mission info button
8 Years Ago
Payphones have a light
8 Years Ago
Objects now have weight when you move them, so you cant just smash everything out the way lol
8 Years Ago
Fixed event expired issue
8 Years Ago
fixed Team base entity tags being cleared immediately after they're set.....
8 Years Ago
desert area wip
8 Years Ago
Turrets now properly work about 90% of the time, just need to add now that they track zombies who aren't the closest but are in view.
8 Years Ago
Clear scheduled mission events when the objects are destroyed. Stops mission ends firing for discarded missions.
8 Years Ago
Mission regen changes for payphones
8 Years Ago
Fix for an extra gameinstance being created in practice/test local game
8 Years Ago
More payphones, less mailboxes. Made them 50/50.
8 Years Ago
Active mission UI work
8 Years Ago
Steam Items http://bit.ly/2rb5pWE
8 Years Ago
Fixes
8 Years Ago
Fixes
8 Years Ago
Various
8 Years Ago
Various
8 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)
8 Years Ago
More AI stuff
8 Years Ago
More AI stuff
8 Years Ago
added teleporter image to reference folder
8 Years Ago
8 Years Ago
more turn indicator glow
8 Years Ago
More AI stuff
8 Years Ago
More AI stuff
8 Years Ago
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8 Years Ago
Updated gmpublish.exe to ISteamUGC
8 Years Ago
Basic animations now work with movement. Turrets detect if they can actualy see an enemy before they shoot (still a bit fucked up with a weird delay). Added object into the world that can be moved about to use as cover.