194,096 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Added randomized scale to new foliage system Added value noise to new foliage system
8 Years Ago
Added some template crime stuff
8 Years Ago
more entity view stuff
8 Years Ago
more
8 Years Ago
Added randomized tinting to foliage shader (still disabled)
8 Years Ago
Added console command to teleport players to jail
8 Years Ago
virtual functions for EntityView
8 Years Ago
Board/Tile/Unit views now all have EntityView base class
8 Years Ago
started making the new OnTagChange stuff less shit
8 Years Ago
Added ability to teleport players.
8 Years Ago
Menu, and ui text
8 Years Ago
cleaned up control match definition SO new placeholder capture point model
8 Years Ago
Split game host instance setup to PreBuildSetup() and PostBuildSetup()
8 Years Ago
wip capture victory conditions, reordering game setup
8 Years Ago
game tag stuff
8 Years Ago
More standing around.
8 Years Ago
Lots of NPC standing around
8 Years Ago
Some delivery mission stuff
8 Years Ago
oasis area
8 Years Ago
Add profiling
8 Years Ago
Emergency calls summon the cops
8 Years Ago
Different UI for emergency calls. Doesn't do anything yet.
8 Years Ago
Various tweaks and more desert stuff.
8 Years Ago
Minor nav arrow rules edit
8 Years Ago
Arrow scale tweaks. Highlighting for current mission task.
8 Years Ago
more
8 Years Ago
Dunes & stuff
8 Years Ago
?
8 Years Ago
Various
8 Years Ago
Various
8 Years Ago
more
8 Years Ago
bit of clean up of old shit
8 Years Ago
power cells
8 Years Ago
power cells
8 Years Ago
weekend fuckabout
8 Years Ago
Root dir
8 Years Ago
wip
8 Years Ago
More crazy desert
8 Years Ago
fixed bow / crossbow worldmodel culling preventing them from animating
8 Years Ago
More south coast.
8 Years Ago
Fixed recurrent shader compilation warning
8 Years Ago
Bits
8 Years Ago
Bits
8 Years Ago
Enemy navmesh ai now face the right way lol.
8 Years Ago
Launch site warehouse progress
8 Years Ago
Launchsite warehouse rework progress
8 Years Ago
Fixed grass shader compilation
8 Years Ago
wip capture individual location points
8 Years Ago
Re-enabled far splat uvmix on highest shader quality level (600)
8 Years Ago
doors placement