194,096 Commits over 4,079 Days - 1.98cph!
Added randomized scale to new foliage system
Added value noise to new foliage system
Added some template crime stuff
Added randomized tinting to foliage shader (still disabled)
Added console command to teleport players to jail
virtual functions for EntityView
Board/Tile/Unit views now all have EntityView base class
started making the new OnTagChange stuff less shit
Added ability to teleport players.
cleaned up control match definition SO
new placeholder capture point model
Split game host instance setup to PreBuildSetup() and PostBuildSetup()
wip capture victory conditions, reordering game setup
Lots of NPC standing around
Some delivery mission stuff
Emergency calls summon the cops
Different UI for emergency calls. Doesn't do anything yet.
Various tweaks and more desert stuff.
Minor nav arrow rules edit
Arrow scale tweaks. Highlighting for current mission task.
bit of clean up of old shit
fixed bow / crossbow worldmodel culling preventing them from animating
Fixed recurrent shader compilation warning
Enemy navmesh ai now face the right way lol.
Launch site warehouse progress
Launchsite warehouse rework progress
Fixed grass shader compilation
wip capture individual location points
Re-enabled far splat uvmix on highest shader quality level (600)