194,029 Commits over 4,079 Days - 1.98cph!

8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
applied new recoil etc to most weapons and balanced them added uniform shake effect to guns
8 Years Ago
Add ability to limit voice counts for individual sounds globally Global voice limiting on bullet impacts (shotgun trap perf fix) Add shotgun trap sounds
8 Years Ago
Maybe I'll put it into the right branch.
8 Years Ago
Various
8 Years Ago
Attach mission instance to the player that's doing it. Don't think the Mission Manager actually has to care what missions are active. There is some chance of double-ups if missions have no central controller but this can be handled by careful success/failure states (if someone else completes your hit mission you'll still "win" it).
8 Years Ago
Working out a framework for running missions, somewhat based on Bill's original work
8 Years Ago
progress
8 Years Ago
some fixes on the rocket_crane type lift replaced lifts inside factory with door-less version so we can jump in and out while in movement
8 Years Ago
8 Years Ago
Restored light fume particle effect material
8 Years Ago
Manifest update
8 Years Ago
Let's use invariant string culture when auto renaming stat measurement triggers
8 Years Ago
Merge from save145
8 Years Ago
Merge from save145
8 Years Ago
Moving shit around
8 Years Ago
Lift_no_doors prefab/anim controller
8 Years Ago
Merge from RoadSigns New
8 Years Ago
Fixed a list of bugs
8 Years Ago
Replacement Roadsign art
8 Years Ago
Nobuild zone tweaks & other small stuff
8 Years Ago
Code sync
8 Years Ago
Fixed bad debug flag in DebugToolTabSettings Added Morale debug panel
8 Years Ago
Rocket factory / new walkway layout and puzzles
8 Years Ago
Scared effect no longer pops notifications Various territorial AI tweaks
8 Years Ago
Fixed AIDesigner NRE
8 Years Ago
Network++ Save++
8 Years Ago
Disabled Influence comment on various weapons
8 Years Ago
Cherry picking recent code changes
8 Years Ago
Added Influence debug panel Fixed Obersvation AI break condition loop Fixed errors in GoalSettingsEditor with multiple objects selected
8 Years Ago
vox added to anims
8 Years Ago
quick fix for additive anims breaking
8 Years Ago
Doubled floor spike health (meh, I know)
8 Years Ago
Disabled lighthouse doors temporarily
8 Years Ago
Always enable prefab pool / prefab info debug modes in the editor
8 Years Ago
More refining
8 Years Ago
Military tunnel topology tweak (RUST-1516, RUST-1580)
8 Years Ago
merge from main
8 Years Ago
more male vox
8 Years Ago
Removed WashedUp effect from WashedUp gamemode
8 Years Ago
8 Years Ago
checking in changed meta
8 Years Ago
more vox
8 Years Ago
Moved powerline poles to world layer
8 Years Ago
wip stuff. hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
8 Years Ago
male vox
8 Years Ago
male vox
8 Years Ago
refining more terrain
8 Years Ago
hand stuff