198,853 Commits over 4,140 Days - 2.00cph!
Stripped TreePerfTest stuff
Stripped old grass system
Disabled dynamic batching (experiment)
Adjusted wanted decay times down a bit
Made prison spawns an area rather than a point
Desires & effects widgets rebuild layouts when contents change (hack)
removing left over particles from the main scene
update healer particles
getting last rev
What's New back up. Added Pawn Shop.
Fixed menu dropdown overlapping tutorial widget
Dynamic Navmesh should include Terrain layer for navmesh generation.
version++
added a quick What's New data entry, no screenshots for headers.
merged from squadedit branch to main
Fixed Feed Item to Unit ability appearing when holding food and targeting a human from another tribe
Fixed units wanting to drop items in other tribes stockpiles
Added some checks so Units can recover if they attempt to give a gift and something has happened to the item
Wrapped some errors caused by units attempting to calculate paths while their navmeshagents were disabled (this could be a bigger issue, why are they trying to find paths while sleeping?)
Made meat a giftable item
Fixed NPCs thinking they can't afford drugs, and simplified some code in the process.
Removed need for Update methods on all doors
Door animators disable properly again
Fixed loaded wearables getting added to Unit Item list twice
Door with Bill's fix + other minor edits
Fixed being able to gift items to animals
Fixed changing gender on tribe create screen would break skinning on clothing
Fixed skeleton mesh getting enabled while loading even if the corpse wasn't skinned
Added PlayableGraph Visualiser from unity. Trying to fix doors but at the moment they're even more broken.
Removed unlock field from GoalSettingsEditor
GoalPlan.WatchTarget overridable by various combat related plans
removed individual option for unlocks.
a lot of progression stuff is now only found in GroupProgression.
let's actually apply that consideration in the correct target filter
Added time to dispense consideration which looks at blackboard interaction plans.
Fixed NRE in PlayerProgressionWidget
Supermarket magazine stands
reduced horizontal recoil on m92
quick distant bradley engine idle
main cannon min engagement range reduced
Bradley is GC free for targeting
Reverted some buffer pre-allocations (memory usage)
proper target sorting (was inverted)
bradley is louder
bradley contact hurt trigger fixes
improvements to item management
Camera OverUI is now a child of main camera, zero'd. Removed CameraOverUI.cs, fixed mouse alignment issues when dragging units out.