194,053 Commits over 4,079 Days - 1.98cph!
Finished re added connections with vertex connection.
renamed GameInstanceViewer to GIViewer
next free unit ID is now handled by the UnitManager not gameinstance
Renamed protobufs, filenames and all references to Formation* to Squad*
Temporary workaround for hapis mt signs decal bug
Got rid of VertexConnection class.
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Fixed bad path in ProjectSetupWindow
Clamp screen blood effect lighting to 0-1
HostInit() now completely removed from GameInstance
Control mode test map changes: layout, tileset, default formation
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
making GameInstance not server/client specific, moving host shit out to the GameHost shit
Round timer reduced to 60 from 90 seconds
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Fixed vending machine entity having itself as a child object (lolwut?)
Mission instance data gets to the client
Close the payphone interface entirely when accepting a mission
Restructuring mission tasks
Mission task work in progress. And adding mission target indicator to the game map
Adjusted emissive materials to match new intensity scale
Map button wasn't working. Added it.
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Add support for PATCH and OPTIONS HTTP methods
added docs folder with some thinking about stuff...
Attempt at fixing broken reflections on hapis rivers
Renaming folders in Scenes/ to be consistent with base proj
Fixed bad path in SceneSaveHook
Reaming GameStates to be more generic (TribeCreate = Setup, OverviewMap = Map)
TimeManager supports running the game without a TOD_Sky instance