198,748 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Increased Human max filter target candidates count to 15 (was 10, lower than some animals)
8 Years Ago
Added an ignore carried items option to BehaviourChainFilter to filter out items held by the unit running the filter Turned this on for the Gather fuel for fire goal plan, fixes unit's clothing getting evaluated in the filter Reverted the random peek point I committed earlier
8 Years Ago
TargetFilters will now peek into the target array at a random point rather than starting 0, helps when dealing with large (10+) filters to ensure items that are at the end of the array get a change to be selected
8 Years Ago
Save
8 Years Ago
New gathering for fire AI WIP (DM disabled for now). Value For MachineProcess is now a mode of EntityValueConsideration.
8 Years Ago
didn't save a thing
8 Years Ago
Removed confidence from decision scoring
8 Years Ago
DecisionMaker and DecisionContext now reference an IUnit rather than an IEntity that we cast as IUnit everywhere.
8 Years Ago
mousing into the map viewport of preview map now switches to edit mode
8 Years Ago
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8 Years Ago
Progression widget now modal
8 Years Ago
more squad editor
8 Years Ago
ch47 gibs and effects
8 Years Ago
Closing potential sources of NRE in occludees
8 Years Ago
Packed another few dozen materials
8 Years Ago
Minor tweaks to texture usage report tool
8 Years Ago
synced human ragdolls
8 Years Ago
Deleted the squad editor unit buttons from the scene Changed unit button bar spacings to work with normal Unit button prefabs
8 Years Ago
Supermarket loot spawn tweaks
8 Years Ago
Merge from weekend_branch
8 Years Ago
Merge from main
8 Years Ago
Added events for clicking map button for preview and for edit. Bottom squad editor panel now opens/closes depending for edit/preview modes
8 Years Ago
Supermarket final tweaks and polish
8 Years Ago
Can now drag units from the panel onto the board
8 Years Ago
Scale fix. Dragging and release a unit onto a blank tile now works
8 Years Ago
Added mouse input event for left click up NOT over the board area
8 Years Ago
board unit dragging basics
8 Years Ago
Packed hazmat suit materials
8 Years Ago
Downscaled hazmat mask textures
8 Years Ago
Downscaled wood armor and roadsign vest
8 Years Ago
gas_station update gas pump LODs/COLs/ Textures and prefab
8 Years Ago
Added mouse input events for releasing left mouse over a unit or a tile Disabled drag scaling for now moe wip dragging
8 Years Ago
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8 Years Ago
Downscaled heavy plate jacket and pants
8 Years Ago
Packer tools support for 48 and 64 bpp Fixed imageutil savetexture swizzling Fixed compile warnings
8 Years Ago
merged to main
8 Years Ago
merged from main
8 Years Ago
Supermarket cash register
8 Years Ago
Fixed possible Lua error(s) in menu state
8 Years Ago
Kill SetVisible on CharacterModel. SetVisibility is king now.
8 Years Ago
Removed print
8 Years Ago
Fixed construction parameters on building materials not being set properly on load
8 Years Ago
Changed character visibility to have three states. Characters that are nearby (currently, within 75m) but not visible to the player can still animate while having some other unnecessary features disabled, meaning their weapons can still play sounds in animation events and so on
8 Years Ago
Added a Go Home ability to units - if they are outside of their territory you can command them to head back to their territory
8 Years Ago
Applied Unit Controller load fix from last week to a Groups entities to fix buildings getting marked as not player controlled on load (buildings in players group but not player controlled was messing stuff up)
8 Years Ago
Added a missing ProtoInclude for PersistedGameEventManagerData
8 Years Ago
Diplomacy component now keeps track of when the last gift was given to another group, and won't give another gift until 24h later
8 Years Ago
Stop NPCs showing money FX for their initial money allowance
8 Years Ago
Fixed errors in wallhole calculations.
8 Years Ago
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