199,012 Commits over 4,140 Days - 2.00cph!

bot
8 Years Ago
Automated Windows Build
8 Years Ago
more options wip
8 Years Ago
options wip
8 Years Ago
renamed dm7 map to control 1, changed it's default squad to include grabber
8 Years Ago
Fixed the save bug from last month's playtest with improved sorting of the save data. NetworkUsers must spawn before player characters.
8 Years Ago
Merging my mission stuff into this branch.
8 Years Ago
Minor edit
8 Years Ago
Nav arrow movement improvements
8 Years Ago
One file didn't get committed
8 Years Ago
Nav arrow is better on clients, since it's using IntendedPosition on characters. Handles when they're not being updated since they're out of view etc.
8 Years Ago
Better randomness on payphone gen
8 Years Ago
Shared knowledge is gone. NPCs now look at CrimeManager for crime information.
8 Years Ago
Clients handle having NetworkEntity targets in missions that are outside of their NetworkGroup. Now mission targets simply move temporarily to the global group. I may update this to have it only send to the mission runner, since if a lot of people are doing missions, each player will be getting a lot of random stuff they don't need.
8 Years Ago
Console now uses SimpleConsole
8 Years Ago
* Made sure that all PhysicsInit functions always return a boolean instead of returning nil on failure and true on success. * Added return value to Entity.PhysicsInit and Entity.PhysicsInitSphere * Better "success" detection for rest of PhysicsInit* functions * Added Entity.PhysicsInitStatic( solid ), returns bool
8 Years Ago
wip
8 Years Ago
backup
8 Years Ago
Restored our custom TOD materials Removed old crafting and building UIs, bound buttons to new modals Cleaned up game state and UI handling, fixed issue allowing more than one modal UI widget to be open
8 Years Ago
backup
8 Years Ago
Testing out not using kill desires for combat
8 Years Ago
People won't stow a weapon from a non weapon category if they need it to fight
8 Years Ago
Fixed Combat targeting not actually registering if the target was player commanded or not
8 Years Ago
module weight adjustment for Movement Management
8 Years Ago
Improved condition for only doing movement speed management when there isn't a player move command active
8 Years Ago
Native call return type tweak (int to void)
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Added AsyncTextureLoad (loads + compresses texture asynchronously in a thread, usage similar to WWW class)
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Added texture loading, mipmap creation and texture compression in native code (thread safe)
8 Years Ago
wip
8 Years Ago
Pass C++11 flag in dependants' premake scripts
8 Years Ago
wip
8 Years Ago
backup
8 Years Ago
wip
8 Years Ago
CmdSetTag now stores the tag delta change value in the tag when changing values Added floating capture point text to capture point tile topper, when capturing
8 Years Ago
Hopefully fixed TribeActivityTriggerSettings
8 Years Ago
TribeMemberActivityTrigger changes
8 Years Ago
Testing : Blackboard.Write always writes entity type keys to the generic entity key, as well as type specific keys
8 Years Ago
Fixed depositing to campfire via player command not working
8 Years Ago
Only conditions with no blackboard writes are flagged as cachable
8 Years Ago
MachineProcessCanProcessEntitySettings uses Blackboard.Entity key, not item
8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
Added DataAsset.IsGameValid bool
8 Years Ago
Added recent crimes. These are crimes that have not been reported / observed yet
8 Years Ago
Added Options.proto file and updated proto buf builder batch file
8 Years Ago
Unit input events (hover etc) are now disabled during the match outcome screen
8 Years Ago
jenkinsfile b9
8 Years Ago
Let's actually invoke the value change event when we change the value of a ranged stat
8 Years Ago
MACapture now sets initial value of total points avaialble during it's init Removed the SetTag command from Capture definition that was fucking the firs round UIControlModeupdater now displays initial value
8 Years Ago
Fixed InteractionTriggerSettings