198,956 Commits over 4,140 Days - 2.00cph!
Adjusted maxrpcspersecond default value (now 200)
Added instancing support to foliage displacement pass
Removed accidental zombies mode. Version++
Test fix for team order
Version++
Hooking more stuff up to the crime manager
slowmo added and ui improvements
More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
modified intro for the game mode display stuff
tweaked cp bar to be more flexible in case we need more or less than 3 cp
setup background color for the unit health bar, added a small trim to be a bit more readable
Simplified the Gun.cs reload method. The other changes are just renaming.
Refactored the reload check methods
Forgot to save one file for last time.
ItemHolder interface method can use the unified inventory.
Delivery missions have the target actually take your item on delivery
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Missions looking pretty good. Merging into Main.
Jenkins file + steamworks
Appliances now Devices
Switches can auto turn off after a timer
BotAttackState handles sensor callbacks internally
Sensor hearing range reduced when no LOS
Appliances now Devices
Switches can auto turn off after a timer
BotAttackState handles sensor callbacks internally
Sensor hearing range reduced when no LOS
Print counter in loading screen when downloading / processing skins
Keep connection alive when waiting for skins
Network++
Added levels, objectives, general game loop plumbing
Added levels, objectives, general game loop plumbing
Viewmodel source update to latest rig
removed test I accidentally checked in
game.MountWorkshop now reloads models