193,454 Commits over 4,079 Days - 1.98cph!

8 Years Ago
NPCs detect nearby doors (but don't yet act on the knowledge)
8 Years Ago
added ai_vehicle_1 to scene and max
8 Years Ago
experimented with tiling texture, looks bad
8 Years Ago
made dirt walls and dirt hex walls much nicer. cleaned up some hexes and fixed some holes added flipped Y roads for hexes, (25 and 26)
8 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
8 Years Ago
Misc DM cleanup, fixed building construction state item requirement check not returning false for buildings when built from code
8 Years Ago
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8 Years Ago
Fixed player commands not all calling the correct execution method on the controller
8 Years Ago
fridge lock pos fix
8 Years Ago
tweaked the glass impact effects (some shards stay on ground)
8 Years Ago
Added AudioSnapshotZone back using the new simplified system.
8 Years Ago
AudioSnapshot nukage
8 Years Ago
Fixed tribe tracker not showing the correct names
8 Years Ago
More unit detail view stuff
8 Years Ago
UI progress
8 Years Ago
Starting to consume web api
8 Years Ago
Restored post Null check tribe in PlayerProgression init
8 Years Ago
Updated default spawn
8 Years Ago
Tutorial persistence (might not work yet)
8 Years Ago
Separate camera for detail view portrait rendering, various UI fuckery PlayerProgression uses tribe creation callback, don't call load in Init
8 Years Ago
fixes to some world models
8 Years Ago
Fixed collider lookup table on batched colliders
8 Years Ago
Updated high external wall occluder meshes
8 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
8 Years Ago
CraggyIsland foliage test
8 Years Ago
Test foliage assets
8 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
8 Years Ago
Overgrowth material uses foliage shader
8 Years Ago
Mesh batching includes vertex color data
8 Years Ago
RTSCamera persistence tidy up
8 Years Ago
PlayerComponent cleanup
8 Years Ago
Added hiz culling to npcs
8 Years Ago
RTSCamera now loads in the correct position.
8 Years Ago
UIWidget cleanup
8 Years Ago
Test
8 Years Ago
rug world model physics adjustments
8 Years Ago
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Save
8 Years Ago
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets LayoutLerp now uses unscaledDeltaTime
8 Years Ago
Misc shader fixes/cleanups
8 Years Ago
Merged shader changes from main Fixed water rendering Fixed deferred mesh decal rendering
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