193,454 Commits over 4,079 Days - 1.98cph!
set building shelter hides to decay to be 1 instead of 4.something
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
idle pose blend for when people are strong
Fixed possible race condition in renderer / collider batch threading
Optimized all batch refreshes
Cleanup
Bolt rifle skins can be 2048
Fixed cap model download
BaseAssetEditor no longer does ref count update in OnEnable, only on demand when user clicks the Find References button
Automated Linux DS Build #554
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Fixed TraitSettingsEditor NRE caused by missing fields in TraitSettings
Removed UnitVoiceDefinition.OnValidate stuff that was causing warning spam
Fixed seam in burlap wrap
Fixed LastThrownWeaponSelector missing RequiresTarget property getter impl
Deleted event mixer modifiers and asset with missing script
Automated Windows Build #554
fixed the mouth bones being broken (was mapped to eyes and jaw in avatar settings) + merge
Edited fridge description
Scaled models down 15%
Fixed vending machine screen not displaying properly for some
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
new sounds and f/x for melee weapons hitting glass
FOR FUCK SAKE Ui, victory screen
increased image cycle delay
material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
Automated Linux DS Build #31
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Automated Linux Build #31
Automated Windows Build #31
merge from main/soundocclusion2
Disable advance sound occlusion by default
Advanced sound occlusion lod range tweaks
Automated Windows Build #553
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Automated Linux Build #553
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Changed screenImageShader render queue to transparent-1
improved the impact fx when shooting glass
Fixed bullet glass impact decals