194,204 Commits over 4,079 Days - 1.98cph!

8 Years Ago
fixed endless bandage bug
8 Years Ago
Harbor_2 progress
8 Years Ago
GameSetup LoadMenu - skip loading menu screen (but load other needed UI) Skip steam auth in editor Don't show previous life/respawn screen on first spawn in editor
8 Years Ago
Added ServerPosition, ClientPosition properties (access transform.localPosition instead of transform.position) EntityTransformNetworking is obsolete Added Facepunch.Tick boilerplate Entity type headers in inspector PrefabId shown in inspector PrefabId set in OnValidate - so it can never be unset Run Preprocess on map entities (editor)
8 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
8 Years Ago
Minor bugfix
8 Years Ago
Importing
8 Years Ago
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
8 Years Ago
Disabling occlusion culling on non-d3d11 platforms
8 Years Ago
Added dynamic occlusion culling system to third party Updated renderer native plugin to latest
8 Years Ago
Removed aspect property Updated metas to match rust project
8 Years Ago
Added missing metas
8 Years Ago
Updated native libraries + added osx and linux
8 Years Ago
Added default compute shader reference in OcclusionCulling component
8 Years Ago
Changed folder organization again for portability
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Tightened ndc occludee radius in compute Added auto register option to occludee component Promoted cpu test code to API; cleaned Updated scene
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Removed forced context flush on buffer readback
8 Years Ago
Just removing an obsolete file
8 Years Ago
Switched speed trap network message
8 Years Ago
Removed the old pre-vehicles debug car.
8 Years Ago
Fixed splat painting (RUST-1482)
8 Years Ago
Updated native libraries (updated MTU size, RUST-749)
8 Years Ago
Updated character source files.
8 Years Ago
Harbor_1 backup dock grounds harbor_1 definitive meshes added
8 Years Ago
Fixed some issues with behaviour pooling
8 Years Ago
Prepping dockwall overhangs Harbor_1 dressing polish Loading bay LODs Some cover tarp meshes for containers Updated some old prefabs to current models Cover props moved folder and now fully static
8 Years Ago
Parity with rust project
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Changed MTU from 1430 to 1400 (compatibility)
8 Years Ago
Scene2Prefab
8 Years Ago
Cave layer fixes
8 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
8 Years Ago
Fixed text chat
8 Years Ago
harbor_1 backup
8 Years Ago
rope prop models/Prefabs
8 Years Ago
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
8 Years Ago
Fixed RUST-1480
8 Years Ago
AH LOS tweaks
8 Years Ago
Server compile fix
8 Years Ago
Clearing initialSeatInfo when it should be. Added a note on OnPostDeserialize behaviour
8 Years Ago
fixed large planter deploy bugs and sizes