194,206 Commits over 4,079 Days - 1.98cph!
workshop shader emission fix (testing)
fixed flipped normals and pivots on planters gibs
Fixed incorrect planter_small pivot orientation, updated deployable prefab
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Editor terrain splat map bake properly sets red channel when no source data
Subtracted changeset
17931
Automated Linux DS Build #26
Automated Windows Build #26
Harbor_1 & 2 polish backup
Misc fixes
Automated Linux Build #26
Better terrain paint error handling
Player interaction raycast no longer includes debris layer
Fixed mission dispatch for Raknet
Automated Linux DS Build #519
Automated Windows Build #519
Automated Linux Build #519
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Merging in major refactoring of Character, with partially complete work on NPC support. AI stuff is incomplete and probably buggy but existing character stuff (i.e. what the game actually uses at the moment) should hopefully be stable and run the same as before.
Handling AI death more thoroughly. Creating ragdolls. Ragdoll boneTransforms seemed to need to be serialised since they only got set in editor - Not sure how this worked before?
Can collide with AI characters
Basic AI working, can walk around.
Raknet updates, ignore dodgy packets
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Something is cancelling my NavMeshAgent movement. Committing as a reference before I track it down.
pumpkin/hemp seed color changes for easier differentiation
Allow emission to be toggled at runtime on rust/std-spec and rust/std-cloth-spec
merge from main
protocol++
phrases
added small planter
all plants have minimum distance
all plants can be planted in planters
planters have snap-to sockets for ideal placement
planters provide 3x growth rate vs terrain
xmas stockings last 10 refills before destroying
xmas stockings only refill when they are empty
manifest
phrases
Fixed emission not working properly in cutout mode in rust/std-spec and rust/std-cloth-spec
Projectile update improvements
Harbor_2 ground meshes
progress