194,204 Commits over 4,079 Days - 1.98cph!
Fixed another u55 scripting error from merge
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
Cleaned CLIENT define from native interop api
Fixed profiler-related script error
Fixed zeroed sphere center in occludee instantiation/registration
Fixed occlusion camera aspect ratio issues affecting culling
Finalized API changes; added auto occ camera creation if none provided
Changed folder organization to match the Rust project; final step before merge
fixed invisible guide for planter
re-enabled xmas content (daily event)
coal can be recycled
Removed use of NetworkEmulator
- Reducing input buffer sends to server. Capping max inputs to send at 10.
- Reduced explosion damage.
API revamp part 2, now leaner; needs small fix
Properly retired BoneRetarget (fixes RUST-1473)
Wooden crates models/LODs/COLs/Prefabs and textures
Automated Linux DS Build #518
pre-merge API revamp part 1
Automated Windows Build #518
Automated Linux Build #518
timer.Exists will now return false for timers with deleteme flag
Cherry picked 17836; dynamic batching toggle
Re-enabled dynamic batching
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
Fixed bullet hit issues on vehicles. Moved hit receiver.
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
Made vehicle wreckage and explosions poolable
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed.
- Added a revision number to the main menu in builds, taken from the Plastic SCM revision.
- Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
Added a button to my tools window.
Automated Linux DS Build #25
Automated Windows Build #25
Automated Linux Build #25
Automated Linux DS Build #517
Automated Windows Build #517