194,204 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Reduced vehicle health
8 Years Ago
Fixed another u55 scripting error from merge
8 Years Ago
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
8 Years Ago
Cleaned CLIENT define from native interop api
8 Years Ago
Fixed profiler-related script error
8 Years Ago
Fixed zeroed sphere center in occludee instantiation/registration Fixed occlusion camera aspect ratio issues affecting culling Finalized API changes; added auto occ camera creation if none provided Changed folder organization to match the Rust project; final step before merge
8 Years Ago
protocol++
8 Years Ago
fixed invisible guide for planter
8 Years Ago
planters first pass
8 Years Ago
missing files
8 Years Ago
re-enabled xmas content (daily event) coal can be recycled
8 Years Ago
Removed use of NetworkEmulator
8 Years Ago
Fixed entity tick
8 Years Ago
- Reducing input buffer sends to server. Capping max inputs to send at 10. - Reduced explosion damage.
8 Years Ago
updated scene
8 Years Ago
API revamp part 2, now leaner; needs small fix
8 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
8 Years Ago
Update from Rust.Ai
8 Years Ago
Using Unity assertions
8 Years Ago
Harbor_1 back up
8 Years Ago
Wooden crates models/LODs/COLs/Prefabs and textures
8 Years Ago
AH LOS tweaks
bot
8 Years Ago
Automated Linux DS Build #518
8 Years Ago
pre-merge API revamp part 1
8 Years Ago
Error fixes
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8 Years Ago
Automated Windows Build #518
bot
8 Years Ago
Automated OSX Build #518
bot
8 Years Ago
Automated Linux Build #518
8 Years Ago
timer.Exists will now return false for timers with deleteme flag
8 Years Ago
Basics, fixes
8 Years Ago
Rust.Ai boilerplate
8 Years Ago
Merged from main
8 Years Ago
Merged from main
8 Years Ago
Cherry picked 17836; dynamic batching toggle
8 Years Ago
Re-enabled dynamic batching
8 Years Ago
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
8 Years Ago
Fixed bullet hit issues on vehicles. Moved hit receiver.
8 Years Ago
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
8 Years Ago
Made vehicle wreckage and explosions poolable
8 Years Ago
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
8 Years Ago
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed. - Added a revision number to the main menu in builds, taken from the Plastic SCM revision. - Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
8 Years Ago
Added a button to my tools window.
bot
8 Years Ago
Automated Linux DS Build #25
bot
8 Years Ago
Automated Windows Build #25
bot
8 Years Ago
Automated OSX Build #25
bot
8 Years Ago
Automated Linux Build #25
8 Years Ago
Merging from /main
bot
8 Years Ago
Automated Linux DS Build #517
bot
8 Years Ago
Automated Windows Build #517
bot
8 Years Ago
Automated OSX Build #517