199,277 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Loot spawn table update
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
Doors use animations Doors are animated on server Removed redundant Construction_Trigger layer Model and Animator components aren't culled on server (might cause issues) F6 draw colliders is now a toggle
bot
10 Years Ago
Automated Linux DS Build #17
10 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
10 Years Ago
New rig for gate doors Gates models separated to be attached to bones
10 Years Ago
- Put boss back to 3rd mission again ;)
10 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
bot
10 Years Ago
Automated Linux Build #17
10 Years Ago
Owl backhand volleys
10 Years Ago
Sorting out windows + doors again.
10 Years Ago
Added vm source files
10 Years Ago
throwable object updates
10 Years Ago
VFX WIP
10 Years Ago
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bot
10 Years Ago
Automated OSX Build #18
10 Years Ago
Merge from main
10 Years Ago
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10 Years Ago
- Enemies start using abilities from the first level not the second now
10 Years Ago
- Shop help panel change
10 Years Ago
- shop panel tweak
10 Years Ago
- Added Space Runts
bot
10 Years Ago
Automated Linux Build #19
10 Years Ago
Door prefabs
10 Years Ago
Reverted 5.3b4 API updated crap
bot
10 Years Ago
Automated Linux DS Build #19
10 Years Ago
More FindItem improvement (wip support for finding multiple items of the same id or type), added UnitFindItemsScore consideration
10 Years Ago
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
10 Years Ago
Fixes
10 Years Ago
- Added a shittier quality profile
10 Years Ago
Merged from main
10 Years Ago
Doors/gates use animations (client and serverside)
10 Years Ago
Doors/gates use animations (client and serverside)
10 Years Ago
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10 Years Ago
Tall pines now require an axe to harvest, as does harvesting a bush for sticks Fixed emotes not working Rain rains
10 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
10 Years Ago
- Fix for the resolution reverting to 720p
10 Years Ago
Merged from main
10 Years Ago
Animator diagnostics
10 Years Ago
Merge from main
10 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
10 Years Ago
Rotation changes to stone hatchet world prefab
10 Years Ago
Removed UnitFindItemsScore, scoring added to UnitCanFindCraftingItems
10 Years Ago
Removed animators from stuff that shouldn't have them
10 Years Ago
Fixed energy ticking twice like a twat
10 Years Ago
- Excluded some cheat stuff from build
10 Years Ago
* Fixed some soundscapes being removed when cleanin up the map
10 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
bot
10 Years Ago
Automated Windows Build #21