199,277 Commits over 4,140 Days - 2.01cph!
Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
Automated Linux DS Build #17
Crouch/Walk in water wake VFX added.
Rain VFX looks 35% wetter.
New rig for gate doors
Gates models separated to be attached to bones
- Put boss back to 3rd mission again ;)
New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
Automated Linux Build #17
Sorting out windows + doors again.
▍▉▆▆▊▋ ▇ ▊▅▊▌▌ ▉▊█▆▋ ▆▇ █▉▄ ▊▄▄▆▉▍▊▅▊▇ ▌█▉▍▉
█▊▅▊▆▄ ▍▅▋ ▉▊ █▉▅ ▇▇█▇▆▆ ▅▇▅▄▋▇▍ ( ▄▌▋▉▉▊, ██▋▄▄█ ▅▊▋▇▉▅▇ )
- Enemies start using abilities from the first level not the second now
Automated Linux Build #19
Reverted 5.3b4 API updated crap
Automated Linux DS Build #19
More FindItem improvement (wip support for finding multiple items of the same id or type), added UnitFindItemsScore consideration
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
- Added a shittier quality profile
Doors/gates use animations (client and serverside)
Doors/gates use animations (client and serverside)
▄▍▍▆▄▅ ▋▅▋▊▌ ▄▉▋ ▅▇▋█▋▄▍ ▇██▆▄▅.
Tall pines now require an axe to harvest, as does harvesting a bush for sticks
Fixed emotes not working
Rain rains
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
- Fix for the resolution reverting to 720p
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
Rotation changes to stone hatchet world prefab
Removed UnitFindItemsScore, scoring added to UnitCanFindCraftingItems
Removed animators from stuff that shouldn't have them
Fixed energy ticking twice like a twat
- Excluded some cheat stuff from build
* Fixed some soundscapes being removed when cleanin up the map
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Automated Windows Build #21