194,415 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Fixed players blur visible behind walls (RUST-1341); regression triggered in 16732
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9 Years Ago
Automated Linux DS Build #17
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9 Years Ago
Automated Windows Build #17
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9 Years Ago
Automated OSX Build #17
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9 Years Ago
Automated Linux Build #17
9 Years Ago
Merge from /main
9 Years Ago
Merged and deleted unneeded stuff.
9 Years Ago
Feels good enough now.
9 Years Ago
Merging vehicle interaction chages and some class restructuring. Needs some more work but the basics are there.
9 Years Ago
Better vehicle enter/exit support in separate Client/Server mode
9 Years Ago
Scene2Prefab caves
9 Years Ago
progress/backup
9 Years Ago
Added building interactions to possible default interactions. Right click on a building under construction will create a desire to build said building.
9 Years Ago
Default Interactions now use a GenericMenu
9 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
9 Years Ago
Blackboard key usage injected from module data heirarchy when editing a GoalPlan in the AI Designer AI Designer layout improvements
9 Years Ago
Just need to smooth character out a bit more but this works awesome.
9 Years Ago
▊▊▉▌▆▄ ▄▊▉ ▊▋▉▌█
9 Years Ago
Fixed moon rendering black to reflection probe
9 Years Ago
Updated paint UI Added colour swatch prefabs
9 Years Ago
tweaked ambient so it is less orange at 11.6
9 Years Ago
Blackboard key usage display in GoalPlanSettingsEditor
9 Years Ago
made TOD lighting a lot better on beep city 2 scene
9 Years Ago
GoalPlan BehaviourChains can now be edited in the GoalPlanSettingsEditor, not only the AI designer Scripts organisation
9 Years Ago
Boilerplate
9 Years Ago
cave_large_hard progress
9 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
9 Years Ago
Editor tinkering
9 Years Ago
Decision layer assigned through DSE data constructor, Conditions/Considerations drawers contextual awareness stuff. Removed DecisionLayer field attribute
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9 Years Ago
Automated Linux DS Build #440
9 Years Ago
Added a warning when setting Target as the evaluation target in considerations, since we should only evaluate Target in Behaviour Chain. Not a perfect solution, but better than nothing :-)
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9 Years Ago
Automated Windows Build #440
9 Years Ago
* Added vgui/gradient-l.vmt
9 Years Ago
Voice callback fixes
9 Years Ago
tidy up
9 Years Ago
not sure why this was changed
9 Years Ago
Fixed for errors in CLIENT/SERVER only modes
9 Years Ago
Missed one file in previous comit apparently
9 Years Ago
Fixes. The check for space to exit a vehicle is working correctly now.
9 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
9 Years Ago
Fix for debug capsule visuals
9 Years Ago
Basic entering and exiting vehicles working. Exiting vehicle boots player but camera doesn't follow correctly yet.
9 Years Ago
Vehicles are no longer NetworkPlayers, just network entities
9 Years Ago
Connecting drivers to vehicles
9 Years Ago
Still testing to get it buttery smooth...
9 Years Ago
WIP possibility to set default interactions on dispensers
9 Years Ago
Minor goal plan attribute fix
9 Years Ago
Removed [s]/[t] prefix from GoalPlan node consideration display
9 Years Ago
Fixed a bunch of module data that got fucked due a field rename that unity refused migrate via FormerlySerializedAs ;\
9 Years Ago
Merge from goalplan_fallbacks