194,437 Commits over 4,079 Days - 1.99cph!
Added more rocks around lighthouse/ network ++
Decals now loaded from Item Database
Refactored ResponseCurve to support inverse internally.
A wee bit of consideration adding in Breeding Instigation AI.
Guitar viewmodel
worldmodel + LODS (now drops model instead of burlap sack)
folder now setup in line with other items
Considerations on some combat related DSEs
Added ConsiderationSettingsWrapper.InvertResponseCurve and hookups
Fixed water overbrightness due to background fog
Fixed underwater rendering
Official server list query speedup
added gibs to the vending machine
Let's display the editor error when considerations list is not expanded too.
layout updates on some cave rooms
Modifications to a timber mine tunnel block
Need to be able to test the caves for now underwater
changes to vending machine
Added padding to environment volumes to fix tiny gaps when placed by hand
Merged lighthouse fixes from dungeon_art_3
Stricter flyhack detection (RUST-1320)
Fixed players appearing with wrong name tag (RUST-1331)
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
manifest
manifest compile fix
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
Added Recycler
Added Recycler as public works to most monuments
added rope
added ducttape
added gears
added tech parts
added tarp
added bleach
Moved some vehicle code from Cars to general Vehicles
Vehicle interaction fixes
Added some temp character movement back in just for testing in this branch.
Added a new way of finding the radius of a unit collection that first finds the Bounds of the collection, then use that to get the radius via extents magnitude.