194,374 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Updated getting in/out of vehicles. Can now attach both player and motor. There's still an issue with player's eye orientation after getting out.
9 Years Ago
Fixed movement on slopes. Ground normal always returned as 1 and slope speed calc was broken (probably unnoticed because slopes were never detected).
9 Years Ago
SerializedPropertyEx.Remove also applies property modifications to the root SerializedObject (fixes behaviour chain removal button not working in GoalPlanSettingsEditor) GoalPlan.PickUpThrownWeapon uses the regular PickUp Interaciton
9 Years Ago
Disabled fancy reflection that doesnt work in DataAsset.GetReferences Asset name typos, data save.
9 Years Ago
more picking up weapons
9 Years Ago
Restored ability to drive vehicles. Cleared last vestiges of the old PlayerInput.
9 Years Ago
more weapon picking up
9 Years Ago
Fixed potential IOE in AIDebugger
9 Years Ago
Re-wrote fallback GoalPlans system to be use existing systems and be less shit (Goals and Plans can be flagged as fallback, only considered when all non-fallback siblings fail)
9 Years Ago
Started adding last thrown weapon things
9 Years Ago
Fixed "Add Goal" button not working on Module nodes in the AI Designer
9 Years Ago
Fixed PlayerInput check and reduce hitbox opacity again.
9 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
9 Years Ago
AI Debugger shows buttons to quickly select module/goal/plan/selector/behaviour with each log TakeFromDispenser skill usage is conditional, not always applied (.Enabled in data)
9 Years Ago
Fixed AI Debugger Decision Log logging not filtering grouped logs properly Moved GroupKnowledge "Can Find" methods to Unit Knowledge (crafting UI buttons will be disabled when the selected Unit cannot find required items)
9 Years Ago
NRE fix, better request cleanup
9 Years Ago
Updated the motor a little. Fixed some input issues with menus not working properly.
9 Years Ago
More Collaborations cleanup, component only holds a single received request
9 Years Ago
Added industrial prop c and metallic material fixes
9 Years Ago
Simplified Collaboration request send/receieve, added some more restrictions to avoid people sending requests that will always be rejected
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9 Years Ago
Automated Linux DS Build #441
9 Years Ago
model grid tweaks adding cave_large_medium files wip
9 Years Ago
Fixed collections missing color data
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9 Years Ago
Automated Windows Build #441
9 Years Ago
made wolves root motion attack work
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9 Years Ago
Automated OSX Build #441
9 Years Ago
Export experiments
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9 Years Ago
Automated Linux Build #441
9 Years Ago
Print BASS error code for every BASS_Init attempt
9 Years Ago
better music fade things
9 Years Ago
Music system tweaks
9 Years Ago
Re-enabled Collaborations AI modules Added a little cleanup routine for badly spawned Items in WorldManger (hack pending spawn refactor)
9 Years Ago
progress
9 Years Ago
People should now stop approaching targets when within range
9 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
9 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
9 Years Ago
working lift shaft
9 Years Ago
Can now move and delete existing decals
9 Years Ago
Added interaction HUD message.
9 Years Ago
Editor tags
9 Years Ago
Save
9 Years Ago
Data
9 Years Ago
Fixed Resources without interaction positional data not being interactable. (InteractionSettingsWrapper.MaxSubscriptions was 0, now validated editor side)
9 Years Ago
changing layer on lift
9 Years Ago
scene2prefab caves
9 Years Ago
lift shaft prefab wip
9 Years Ago
Got separate Client/Server working correctly (+some minor cleanup). The main issue was that PlayableCharacter.Server would assign a new PlayerState to currentState every tick, even if there were no inputs to process. This meant that often states were getting sent with an ID of zero, which freaked the client out. Also made server only send state when there's new state to send (i.e. <0 inputs have been processed since last time).
9 Years Ago
Reducing duplicated code. Add character controller reference back in
9 Years Ago
Minor debugger typo
9 Years Ago
Unit.Navigation.TrySetDestination robustness AI Debugger panel moved to BeforeEditorLayout, added to DebugTools Fixed potential KeyNotFoundException in Senses