198,698 Commits over 4,140 Days - 2.00cph!
blackboard dictionary comparers, other misc optimisations
Removed debug junk
Testing AI spawning with collision
player panels now use steam portraits
bota, grenade, bandage, bow, construction, pistol
Time world load and world spawn independently
updated protobuffers to have a merged Player object to tidy some shit up
spear, torch, melee, rifle
healer movement range 4->5
Local player panel is always the left one
Fixed aiming signal insanity
Moving, cleanup, comments etc
camera rotates so the local player team is always on the left side, combat text fix
player can now cancel matchmaking search
AI scripts cleanup, summaries WIP
Summaries for the Before class.
Fixed a typo fix breaking things
Automated Linux DS Build #532
Summaries and tidy up WIP.
Removed redundant ActionChain pooling in AIManager
Activity comments, other misc
RandomAnimatorTriggerSettings cleanup, comments
Semi-auto rifle optimisation
Automated Windows Build #532
Flamethrower optimisation
Added terrain data serialization
Added compression
Added caching
Automated Linux Build #532
Automated Linux DS Build #531
Automated Windows Build #531
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Fixed tracer script warnings on server
Netting up NPC inventories + crime spot work
fixing a bunch of stupid broken shite