195,812 Commits over 4,110 Days - 1.99cph!

3 Years Ago
Scrap transport helicopter icon + translation
3 Years Ago
Added minicopter translation and icon
3 Years Ago
Fixed NRE when attempting to show an NPC icon with no icon assigned
3 Years Ago
Merge from parent
3 Years Ago
Merge from main
3 Years Ago
Add notification channel for clan announcements Send a push notification to all clan members when updating the announcement (if it's been more than 5 min since the last change) Update NotificationList to support sending notifications to over 100 different steamIDs at a time
3 Years Ago
Merge from main
3 Years Ago
Neutral studio backdrop prefab (grey + unlit)
3 Years Ago
Merge from cine_anims
3 Years Ago
Added zipline dismount points to lighthouse and dome
3 Years Ago
Update icon for the clan button
3 Years Ago
Merge from steam_stats
3 Years Ago
Force save after modifying achievement stats
3 Years Ago
Merge from main
3 Years Ago
More around new desert
3 Years Ago
Reverted world size to default
3 Years Ago
Re-add the CollateTrainTracks script to ProceduralMapTesting
3 Years Ago
subtract 70124
3 Years Ago
Replace navigation buttons in inventory, crafting, and contacts screens with GameUI.Navigation prefab
3 Years Ago
Add navigation buttons at the top of the clan UI to switch to the inventory etc
3 Years Ago
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3 Years Ago
▌▊█▅▄▉▍++
3 Years Ago
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3 Years Ago
cherrypicking 70210 - Disabled easter
3 Years Ago
Show clan member online status on UI Improve consistency of the clan UI styling
3 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
3 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
3 Years Ago
Include online status in protos for clan members
3 Years Ago
South coast elevation finalization WIP Desert-specific rock quarry material tweak
3 Years Ago
Copy the rail path tangents array as well
3 Years Ago
Cleanup, more examples
3 Years Ago
Merge from april_22_optimisations
3 Years Ago
Change "allowUpdate" to just "update" Add some more examples to the test rpc's
3 Years Ago
Bear, Stag and Boar avatar images
3 Years Ago
Another attempt at a method for updating UI with destroying/recreating UI Adding "allowUpdate":true to a component will do a gameobject lookup by name and update just the included variables Better than the last approach as it's not relying on reflection and keeps the logic contained to CreateComponents
3 Years Ago
More collision work
3 Years Ago
Train collision fixes
3 Years Ago
Unsaved changes
3 Years Ago
Seated talking anim (talk_02_sitting) - best used with cinematic avatar
3 Years Ago
Improvements to train collision handling
3 Years Ago
Merge from main
3 Years Ago
Move NPCWalkAnimation to the persistent work queue
3 Years Ago
Non-coupling train collisions mostly working again, after refactoring it into the new coupled train system
3 Years Ago
Moved laser beams to the new persistent work queue Removed a redundant bit of extra work for non weapon mounted laser beams Fixed voice props laser lights not loading their speed setting properly if they were on while the server was loaded
3 Years Ago
Fixed first person spectating not properly displaying grenade launcher reloads
3 Years Ago
Collision trigger edits
3 Years Ago
Better code for train cars that don't lock together + other train work
3 Years Ago
Merge from main
3 Years Ago
Merge from foliage_grid_opt
3 Years Ago
Merge from grid_switch_opt