195,809 Commits over 4,110 Days - 1.99cph!
Wagons explode when destroyed
Assigned temp gibs to all the wagons
Made the wagons destroyable again
Merge from powerline_zipline/proc_gen_improvements
Fixed arrival points not saving
Merge Main -> Rail Network 2
Cherry-pick. Port my compile fix
Merge Rail Network -> Rail Network 2
Merge Coupling -> Rail Network
Refactored the way front/back is calculated on coupled trains. Fixed GetTotalPushingMass calculation to avoid recursive loops. Fixes various problem situations e.g. Coupled trains with train cars facing in two different directions colliding with a non-coupling WorkCart that's up against a static barrier
Coupling WIP before I refactor some systems
Merge pr 32 - Fix countdown not working
Can now add "needsKeyboard":"true" to an input field to make it block input only while the input field is focused
Fixed profile sample mismatch, grid only refreshes when we move a certain distance
Include the clan.create command in builds (for now)
Update banner texture
Finalizing down west coast WIP
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Client xor server compile fix
Finalized remaining bits of the east side.
Updated sources - 3DS 2023 files
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Fixed IsCoupledBackwards calculation with reversed trains
Merge from powerline_zipline/proc_gen_improvements
Reapply the arrival point entity that I subtracted in
69932, render the entire line and only spawn them if the line is over 100m long
Ziplines can now route through two mid points to reach their destination
Merge Rail Network 2 -> Coupling
Cherry pick
70074 for comparison
Add zipline dismount points to sewer branch and stables
When collating train track splines, split multi-node splines up first if any node on them meets the ends of other splines. Lets above-ground rail junctions link up correctly
Add chicken and polar bear icons
Scrap transport helicopter icon + translation
Added minicopter translation and icon
Fixed NRE when attempting to show an NPC icon with no icon assigned