201,110 Commits over 4,171 Days - 2.01cph!
You can now CTRL+A in console (or any other RichText) to select all text
Pressing CTRL while a RichText element is focused will no longer reset selection, and neither will copying the text
Lua created materials are actually properly being released now, with safeguards against recreating materials with same name and proper refcounts
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Fixed Entity.Set(Sub)Material leaking material reference count on entity removal
Added "Disconnect" button to the openurl/connect confirmation dialogs
openurl/connect confirmation dialog is more resistive to spam, the "Yes" button is initially disabled for 2 seconds
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Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
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Fixed broken cave_large_sewers_hard culling volume section
kayak paddle - model & animation update
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
Fixed top gap when placing vending machine inside a door way
Merge from growable_rain_merge
Cherry picking
56232 with "ignore traceablity" enabled (no idea if this is going to work)
East road & parking for fishing village.
Fixed shore wetness distance inconsistency between terrain and rock/walkway
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Merge MoreVehicleWork -> Main
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Clear looking at data if the trace is rejected on the final menu options test
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Epic file gymnastics to get road splines to ignore certain terrain sections
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Pre road terrain ignore flags
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Dof target mode should now work when playing a pre recorded camera animation
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More coastline & related.
Make the AI controlled drone face the direction its moving
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Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
Remaining Site B topside spawns & surrounding terrain
Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering