201,115 Commits over 4,171 Days - 2.01cph!

5 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
5 Years Ago
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5 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
5 Years Ago
Committing some more prefab auto-updates
5 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
5 Years Ago
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5 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
5 Years Ago
Spice bush and willow bush billboards
5 Years Ago
Shore ice wetness fix
5 Years Ago
merge from lower_face_wearable
5 Years Ago
Shredder colliders
5 Years Ago
Merge from editorselect
5 Years Ago
Added Harbor phone booths
5 Years Ago
Adjust train engine power and drag
5 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
5 Years Ago
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5 Years Ago
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5 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
5 Years Ago
▇▄▇▅▆▆▆ ▄▋▅▋▅▆ ▇█▇, ▊ ▍▍▊▍▆▅ ▋▍██▌ ▇▋ ▄█ ▊█▊▋▌▅▍▇▋ ▉▆▆▇▉ ▋▉▇█▄▇ ▊▍ ▇▄▍▉▅▌▌ ▇▊▄▅.
5 Years Ago
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5 Years Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
5 Years Ago
wip scientist memory/senses conversion
5 Years Ago
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5 Years Ago
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5 Years Ago
More physics work
5 Years Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
5 Years Ago
procedural grouping and tree line widget
5 Years Ago
Merge from main
5 Years Ago
Code gen
5 Years Ago
ErrorNoHalt when file.Open is given incorrect read/write mode (used to silently fail)
5 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
5 Years Ago
serverside gibs inherit rendermode/fx
5 Years Ago
prefabs, setup.
5 Years Ago
Fix mounting support for G String game
5 Years Ago
paddle material fixes
5 Years Ago
Added ITexture.GetNumAnimationFrames() Added ENTITY:GetPreferredCarryAngles( ply ) ("anim" type SENTS only) Added Player argument to GM:GetPreferredCarryAngles
5 Years Ago
Spice bush billboards
5 Years Ago
Douglas fir billboards
5 Years Ago
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5 Years Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
5 Years Ago
Ice sheet material fixes
5 Years Ago
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5 Years Ago
▊▊▍▆▌ ▇▍▍▌▇▅▅▆▋▄ █▆▅▅▆▋ █▋▉▋ / ▌▌▄▉▍▆
5 Years Ago
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5 Years Ago
▉▄▉▌▍ ▉▄▍▉▊▋▊ ▍▊▊▅ █▌ ▄██▍▇▌ ▉▉▅▌▍▇.
5 Years Ago
Pine billboards / New material for pine saplings
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from growable_rain_merge
5 Years Ago
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