194,084 Commits over 4,079 Days - 1.98cph!
Adjust storage drop point locations
Exhaust was backfiring too much, adjust values at good engine health
Raise ride height on vehicle lift
Fix repel trigger height on 2module
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Adjust centre of mass and anti-roll
Tweaked animator logic for fluid switch, will need revised animations before merge
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
Add explanatory comments to the ModularCarUpdate RPC input data
Fixed a case where a fluid switch wouldn't properly update it's outputs when connecting a power input to the pump slot while the switch was set to on
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
Added a new Water Pump deployable that is placed in salt or fresh water and produces water. Acts as a powered pump (like a switch) and can output water to a connected barrel/sprinkler/etc
Added support for sprinklers to spray the water type that is fed into them
Updated Bandit_Farming sell order
Updated toptier foundation.steps prefab to reflect new design
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps
various models fixes, new ramps condition tests
Fixed "Extra 2" outpost vending machine resetting back to weapons list when server crashes
Compound S2P
added Farming vm prefab
Armored tier new blocks, includes models/gibs/col
Forgot to edit metal tier foundation.steps, here it is
Updating building_parts_atlas to reflect latest textures used on LOD0
Switch to linux server build
Update packages
Fix some database sql errors
Fix error spam from people refunding the game
Add config for database host and port
Fix some json deserialization garbage
Implement slot machine entity save/load
Award winning player with payout at end of spin if results match
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Add a few random payout info entries to test
Take scrap from inventory to allow spin, don't allow if player doesn't have enough scrap
Don't allow handle to be pulled if UI is open
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horses no longer targeted by turrets
Touched some skinned mesh materials (motion vectors in 7.2)
Fixed a few shader warnings
Added Fistful of Frags mounting support, including map icons
Added icons for the 2 new CS:GO maps
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[D11] [UI] Fixed backend text on Rotate option in Upgrade Wheel.
[D11] [3956] Enable player reporting via Rustworks. +Subject Loc Keys