200,917 Commits over 4,171 Days - 2.01cph!
merge from Halloween_2020_Patch
▉▉▄▋▋█▌█ █▅▊▉▄ ▆▍ ▉▍ ▊▄▆▉ ▆▋▇▌▍▋▄▋▆ ▉█▅ ▄ █▅█▅▌ ▉▄▍▄ ▋▋▉▇ ▉▊▌ ▌▋ ▊█▄▇▋▋▍▋▋▋ ▋▆▊▆█ ▄▌ ▌▅▌ ▋▉▅▉▅▄▉▆▊▆▇▍▇ ▋▌▋▍▄ ▇▋▆▅ ▌▆ ▆▌▅▉▄ ▇▊ ▌▋▄ ▄▄▆▉▆▋
Re-splatted highlands (2/2)
▄▊▍▅▇ ▌▉▍▅ ▄█▆▍▋▌▋▋▋_▄▄▅█_▆▆▉▄▆
merge from Halloween_2020_Patch
overcast chance 0 due to visual concerns - needs further testing
cherrypicking
55571 55572
Re-splatted highlands (1/2)
Added basic G String game mounting support
skull spike candle variant actually has lit candles at night
translate SDK_ shaders to their non SDK_ variants
Bugfixes with group load / unload
Rainbow grid jitter mitigation & better horizon fading
Ghost sheet no longer user craftable
Added Ghost sheet to Halloween loot table
Fixed vgui.Create being called on screen resolution change with empty string
Shutdown CPlayerPickupController (player_pickup entity) if its associated player somehow becomes NULL to avoid crashing
Fixed bug with group removal, built upon test to load / unload groups.
▄▅▊▄▌▆▍█ ▋▄██▍▌▉ ▌▋▄▉▊▉▌▄▊▊ ▌▌ █▊██▊ ▆█▋▅▆▅▅▄
▉▌▍▌▇▇▉▍ ▊▊▊▊▆▇▌▆▆▇█▆█ ▉▌ ▆▉▅▄▌ █▊▄▇▌█▇▅
Airfield, Compound review
Going over caves scenes, caves dressing scene, adding missing files from initial batch
Some other scenes reviewed (WTP, Bandit town)
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
merge from Halloween_2020_Patch
Ghost sheet icon, crafting cost, protection setup
Foliage_v3 Temperate_Grass_c asset model path fix
Fixes for incorrect files
BaseCombatEntity now stores last person you attacked.
More events work.
merge from /Halloween_2020_Patch
Workcart movement progress
Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
Fixing train movement bugs
Setting up test to do async add / remove
Fixed workcart glitching out when moving in reverse onto a previous track section
Push bones out on spawn (fixes spawning clipped)
Some more optimization
Add an option to disable shape keeping below a certain bone depth
Deleted lua/menu/progressbar.lua (unused file)
Do not autofocus a panel with SetTabPosition( 1 ), preventing ability to unfocus all textfields
Panel.KillFocus on EditablePanel now actually kills focus
Clicking away from a text field now actually removes keyboard focus from that text field