198,693 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Client now knows about any active modifiers, dirtied on on add/remove.
5 Years Ago
Dying to HL2 leeches no longer keeps playing the leech sounds until you respawn, dying above water with leeches also no longer plays the leech sounds when you fall underwater while you are dead
5 Years Ago
[D11] [UI] Added singular "minute" translation to translations files.
5 Years Ago
+ blood splatter xbox fix 2
5 Years Ago
+ Sorted the blood splatter compression for xbox one
5 Years Ago
Merge from server_browser_update_fix
5 Years Ago
Modifier serialization, proto.
5 Years Ago
Fix for server browser still updating while in the background
5 Years Ago
[D11] [UI] Fixed vending machine not allowing drop input to end when releasing input.
5 Years Ago
+ Crunched down these effects textures
5 Years Ago
Berry spawn fixes. Modifier fixes.
5 Years Ago
Proper icons for pairing and editing notifications Set the texture size for some icons which were at the default
5 Years Ago
Low resolution fog to boost GPU performance (bandit camp)
5 Years Ago
Hitting foodbox no longer flags player as hostile
5 Years Ago
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5 Years Ago
water pump emissive scale
5 Years Ago
Electric heater model and materials
5 Years Ago
added berries to spawn pop lists
5 Years Ago
berry collectables and spawn populations
5 Years Ago
Fixed berry consume bug
5 Years Ago
merge from monument_bypass
5 Years Ago
Added all berry types as growable plants. Seeds, clones, prefabs, etc.
5 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
5 Years Ago
Nest some if statements
5 Years Ago
merge from main
5 Years Ago
- Propagate damage even when it's a 0 health module being hit. - Propagate damage to all other modules, not just adjacent ones.
5 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
5 Years Ago
Fix water purifier not showing power consumption in inventory
5 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
5 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
5 Years Ago
Decay modular cars at 25% rate if inside
5 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
5 Years Ago
Vehicle destruction with per-module gibs now working
5 Years Ago
Color and size tweaks
5 Years Ago
Demo main menu UI tweaks. Menu no longer closes when clicking inside the main panel. Delete confirmation now closes when clicking outside of the dialogue box.
5 Years Ago
Scale offset viewmodel based on fov
5 Years Ago
Merge from main
5 Years Ago
Add gibbable scripts to base chassis and module. Adjust lift gibbable script.
5 Years Ago
Code review: clamp wetness value so it can't go above 1
5 Years Ago
RustButton.Grey stylesheet. Video button styled with it.
5 Years Ago
Merge from main
5 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
5 Years Ago
MenuUI.Companion widget iteration & related assets.
5 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
5 Years Ago
Use the proper position and rotation
5 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
5 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
5 Years Ago
Cherry pick that
5 Years Ago
Fix entity handler using the wrong method to check for TC auth
5 Years Ago
added poweredwaterpurifier greybox