193,196 Commits over 4,049 Days - 1.99cph!

5 Years Ago
merge from xmas_2019
5 Years Ago
[D11][#3310] Restore client define to standalone default defines.
5 Years Ago
Throttle and cache foot IK traces, added player.footikrate
5 Years Ago
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
5 Years Ago
[D11] Launch Site Planter Fix
5 Years Ago
[D11] Fix for Floating Assets in Stone Quarry
5 Years Ago
[D11] Bump network protocol
5 Years Ago
[D11] Bump network protocol
5 Years Ago
[D11] Missing file from 44603
5 Years Ago
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
5 Years Ago
[D11] Fix for NRE #3306
5 Years Ago
Disable ScrollRectEx on MapView when not in use
5 Years Ago
Gate eye controller logic by distance and don't run eye controller on local player in first person
5 Years Ago
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5 Years Ago
Removed a useless Mathf.Max with one parameter that was allocating every frame
5 Years Ago
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5 Years Ago
updated modules
5 Years Ago
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5 Years Ago
[D11] New version of anti-cheat
5 Years Ago
[D11] Merge with main
5 Years Ago
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5 Years Ago
[D11] Anti cheat based on velocity
5 Years Ago
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5 Years Ago
updated modules
5 Years Ago
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5 Years Ago
[D11] Fix for z fighting in Bandit camp control room
5 Years Ago
dynamic shader compiler works
5 Years Ago
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5 Years Ago
[D11] Fix for Walkways having incorrect LOD vertex colours
5 Years Ago
Archipelago map
5 Years Ago
Tweaked Patrol helicopter culling distance
5 Years Ago
Fixed a bug with nametag distance check not correctly checking for same-team
5 Years Ago
Throttle BaseHelicopter ground effects update rate based on distance
5 Years Ago
Error fix