198,693 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Add quality of life improvements to demo recorder UI for Paddy
5 Years Ago
Merge from PoseTools2
5 Years Ago
Cherry picked 49806 - Particle scrubber editor tool (from Jarryd)
5 Years Ago
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
5 Years Ago
Don't initialize the default notification settings in SmartAlarm's constructor because Unity complains (in editor only?)
5 Years Ago
Powered water pump now shows correct amount of water output when holding a hose
5 Years Ago
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5 Years Ago
5 Years Ago
Expose power consumption on water purifier
5 Years Ago
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
5 Years Ago
Scene & files backup.
5 Years Ago
added tap to water desalinator
5 Years Ago
skin approval
5 Years Ago
[D11] Fix PS4 SCEA *Check warning for enter button assignment
5 Years Ago
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5 Years Ago
[D11] Fix PlayerSettings.PS4.PatchChangeinfoPath, only needs the path to the file
5 Years Ago
[D11] Merge with main
5 Years Ago
Constraint library also removes NULL entities from ConstraintSystem.UsedEntities
5 Years Ago
[D11] Reverting the directional shadow maps to medium to test the performance implications on XboxOne and PS4 base.
5 Years Ago
Add more explanations about comments in the mount.cfg file itself to maybe hopefully help people to figure that out
5 Years Ago
Reenabled weight/mass hack for Physgunning ragdolls which is already used for props/etc
5 Years Ago
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5 Years Ago
[D11][#3988] Fix: Filling water purifier with a water jug (2000ml or less) kicks you out of the game
5 Years Ago
Calling ents.CreateClientProp with a model with no physics or no model (and setting it later) will no longer bail mid initialization and cause problems such as the prop not receiving flashlights light at all, etc
5 Years Ago
Merge
5 Years Ago
Merge from main
5 Years Ago
Picking out changes
5 Years Ago
C_BaseEntity::SetModelIndex no longer fails with < -1 indicies (clientside only dynamic models) UTIL_IsValidModel (util.IsValidModel) no longer returns false for precached clientside only dynamic models ents.CreateClientProp automatically precaches the model it is given
5 Years Ago
Fixed issue with winding order when welding vertices
5 Years Ago
[D11] - Fix to bug 2335 - Supermarket overlapping pavement texture
5 Years Ago
ents.CreateClientProp's entity properly initializes its world matrix
5 Years Ago
[D11] Possible fix to Bug 149 - Ore Node Textures disappear when a layer is broken
5 Years Ago
steamworks.FileInfo fileid field is 0 instead of some big number for SteamUGC items
5 Years Ago
[D11] Fix param_patch.sfx, contained main game data, not beta data
5 Years Ago
[D11] Fixes muzzle flash bug 4015
5 Years Ago
[D11] Fixes muzzle flash bug 4015
5 Years Ago
[D11] Switch the PS4 package category to patch or application
5 Years Ago
[D11][#3672] Fixed searchlight cookie
5 Years Ago
[D11][UI][#3989] Updated controls for layout B
5 Years Ago
[D11][UI][#3983] Altered find/join game screen scroll and position to avoid scroll going missing. [#3999] fixed send feedback options sending to the wrong page
5 Years Ago
[D11][UI][#3959] Added scroll bar to options screen
5 Years Ago
Merge from PoseTools2
5 Years Ago
Deleted testing assets
5 Years Ago
PlayerPose saves as local instead of world Create>PlayerPose added to rust folder
5 Years Ago
Merge from old PoseTools branch
5 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
5 Years Ago
Added Particle scrubber editor tool under Tools/Animation to scrub particle systems at edit time and runtime
5 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo
5 Years Ago
Merge from main