193,981 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] + Airfield added the SLOD accidentally hidden
6 Years Ago
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
6 Years Ago
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6 Years Ago
[D11] [UI] Localisation fixes.
6 Years Ago
Merge from Nov2019 update
6 Years Ago
Load objects we're going to load in one big fat ass block instead of individually
6 Years Ago
Proper fix for 42763
6 Years Ago
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6 Years Ago
FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
6 Years Ago
merge from november2019
6 Years Ago
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
6 Years Ago
[D11] + Prefabs adjusted so that they are unhidden, multiple scene to prefabs
6 Years Ago
[D11] [UI] Localisation fixes.
6 Years Ago
Added Filesystem.LoadAsync
6 Years Ago
more exports
6 Years Ago
export symbols to be used by serversecure but properly
6 Years Ago
Added world grid to client lod.prefab
6 Years Ago
Load skinnables via ObjectList
6 Years Ago
Baseline
6 Years Ago
[D11] + Bunch of prefabs that shouldn't have been hidden unhidden + Water_well_a scene to prefab
6 Years Ago
Incremental GC + stepped forced collection at 380mb+
6 Years Ago
[D11] + Another floor.grill prefab adjusted
6 Years Ago
[D11] + Parts\static\floor.grill - Adjusted prefab as it was causing issues due to being hidden
6 Years Ago
[D11] + Trainyard - Unhidden assets that shouldn't have been hidden
6 Years Ago
[D11] + Issue 3054 fix - Getting trapped in a hole inside the Junkyard
6 Years Ago
[D11] Harbor_1 SLOD, Powerplant SLOD + few previous SLOD corrections
6 Years Ago
Merged from skinredirect
6 Years Ago
Added ItemSkin.Redirect
6 Years Ago
Merge from debugcamera_2
6 Years Ago
[D11] + Couple of LOD's adjusted for server
6 Years Ago
[D11] + Supermarket FBX files converted to used prefabs + scene to prefab
6 Years Ago
[D11] Removed dupe LOD Group component from Driftwood (causing error when building bundles)
6 Years Ago
[D11] + Powerplant_1 FBX's replaced with prefabs + Scene to prefab
6 Years Ago
[D11] fix a couple of merge issues
6 Years Ago
Added singlethreadmapdecode console var
6 Years Ago
cherrypick jumpsuit art from jumpsuit branch
6 Years Ago
[D11] fix some prefabs which had lost the m_ReceiveShadows fix due to the previous merge
6 Years Ago
[D11] Merge from Art Optimisation branch
6 Years Ago
[D11] Fix for change height (#1964)
6 Years Ago
Removed CustomTimerSwitch debug spam
6 Years Ago
merge from chat_improvments
6 Years Ago
Fixed Savas broken prefabs Fixed Savas broken repair / research tables Deleted removed objects
6 Years Ago
merge from vending_rotation_fix
6 Years Ago
merge from streamer_mode_team_invite
6 Years Ago
[D11] PS4 BETA correct package name
6 Years Ago
[D11] PS4 BETA name corrected
6 Years Ago
Added a full keyboard input mode Enabled by default for mounted instruments, can be toggled with Reload on held instruments When this mode is active on a held instrument the player can't move By default binds z-m as well as s,d,f,h,j as sharp notes
6 Years Ago
WIP
6 Years Ago
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6 Years Ago
Fixed fuel system now syncing the fuel system instance ID to clients. Fixed MiniCopter showing fuel interaction slightly further than actual usable distance.