193,948 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Fixed footsteps missing / stop when the player is culled
6 Years Ago
turret weapon reloading and target handling fixed SAP muzzle rotation
6 Years Ago
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
6 Years Ago
ASE shaderlod support + updated our custom Lit template
6 Years Ago
merge from main
6 Years Ago
fix crash that occurs when dx9 wireframe shader has the envmapsphere fllag
6 Years Ago
backup cliffs
6 Years Ago
[D11] Fixes server compilation error
6 Years Ago
[D11] Latest networking changes
6 Years Ago
added Tuba vm
6 Years Ago
[D11] Particle system optimsations
6 Years Ago
[D11] + More prefab fixes and adjustments (Props)
6 Years Ago
Testing a baking method...
6 Years Ago
[D11] + Few prefab fixes for the server and in general
6 Years Ago
[D11] Merge with main
6 Years Ago
Set of new greybox cliffs to test out new cliff placement algorithm
6 Years Ago
[D11] Fixes player rotation issue.
6 Years Ago
[D11] + Airfield added the SLOD accidentally hidden
6 Years Ago
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
6 Years Ago
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6 Years Ago
[D11] [UI] Localisation fixes.
6 Years Ago
Merge from Nov2019 update
6 Years Ago
Load objects we're going to load in one big fat ass block instead of individually
6 Years Ago
Proper fix for 42763
6 Years Ago
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6 Years Ago
FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
6 Years Ago
merge from november2019
6 Years Ago
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
6 Years Ago
[D11] + Prefabs adjusted so that they are unhidden, multiple scene to prefabs
6 Years Ago
[D11] [UI] Localisation fixes.
6 Years Ago
Added Filesystem.LoadAsync
6 Years Ago
more exports
6 Years Ago
export symbols to be used by serversecure but properly
6 Years Ago
Added world grid to client lod.prefab
6 Years Ago
Load skinnables via ObjectList
6 Years Ago
Baseline
6 Years Ago
[D11] + Bunch of prefabs that shouldn't have been hidden unhidden + Water_well_a scene to prefab
6 Years Ago
Incremental GC + stepped forced collection at 380mb+
6 Years Ago
[D11] + Another floor.grill prefab adjusted
6 Years Ago
[D11] + Parts\static\floor.grill - Adjusted prefab as it was causing issues due to being hidden
6 Years Ago
[D11] + Trainyard - Unhidden assets that shouldn't have been hidden
6 Years Ago
[D11] + Issue 3054 fix - Getting trapped in a hole inside the Junkyard
6 Years Ago
[D11] Harbor_1 SLOD, Powerplant SLOD + few previous SLOD corrections
6 Years Ago
Merged from skinredirect
6 Years Ago
Added ItemSkin.Redirect
6 Years Ago
Merge from debugcamera_2
6 Years Ago
[D11] + Couple of LOD's adjusted for server
6 Years Ago
[D11] + Supermarket FBX files converted to used prefabs + scene to prefab
6 Years Ago
[D11] Removed dupe LOD Group component from Driftwood (causing error when building bundles)
6 Years Ago
[D11] + Powerplant_1 FBX's replaced with prefabs + Scene to prefab