121,612 Commits over 4,048 Days - 1.25cph!
Reduce snowmobile performance with damage
Remove the TODO on healthFraction in BaseCombatEntity saying to rename it to healthNormalised. It's been more than six years, let's stick with healthFraction at this point.
Magnet crane can lift snowmobiles
Fix DofExposer losing settings during scene save/load
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)
Expand tool storage in tool cupboard to 4 slots, can now store wire tool and hose tool
Update text on contacts sorting UI
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Hide the cancel button on the loading screen when respawning
Merge from xmas_update_2021
Anim backups, directory changes
Add snowmobile rider protection (wood armour equivalent).
Set snowmobile decay time.
Always mount the snowmobile driver seats first
Fix Tomaha brake lights not showing up
Fixed timer accidentally left to a debug value
Remove temp lights from the standard snowmobile, confirmed only the Tomaha needs them
Don't automatically turn ground vehicle lights on when the vehicle starts (revert to previous behaviour)
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Fixed hover loot not cancelling properly when the loot container changes over from the player to the corpse
Basic headlight and taillight setup for snowmobiles
When looting a player that is incapacitated, if the player dies (eg from a kill command) the player will automatically start looting the corpse
Enable saving on all vehicle mount seats (re Rohan's mounting changes)
Fixed Tomaha storage interaction not working
Snowmobiles:
- Get engine start failed RPC/sound working
- Add push + push flip support
- Add outdoor decay (indoor decay TBD)
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
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Move OnPhysicsNeighbourChanged check into the BaseVehicle class. Enables GroundWatch neighbour detection for all vehicles (vehicle falls is ground under it is destroyed)
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