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129,461 Commits over 4,140 Days - 1.30cph!

3 Years Ago
LOD handling for pipes
3 Years Ago
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
3 Years Ago
Added support for conveyors to specify a maximum amount to move per tick, so large stacks of items will get moved gradually Set to 128 for now, will need revisiting
3 Years Ago
Add some basic analytics for halloween event
3 Years Ago
Fixed default inventory editor loadout not working
3 Years Ago
Skinnable setup
3 Years Ago
Remove the countdown text
3 Years Ago
Use Canvas enable/disable instead of gameobject SetActive (performance). Show dealer's card value as "Bust!" if over 21. Fit a card value of 10 on one line.
3 Years Ago
Zeroed the prefab because OCD
3 Years Ago
"Place Bets" display
3 Years Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
3 Years Ago
Moved UI info to have it less central, so it's easier to keep seeing the Blackjack main screen
3 Years Ago
Scene backup Tuna wall light fix
3 Years Ago
Update the dealer's cards between rounds
3 Years Ago
Keep showing dealer cards after round ends
3 Years Ago
Added all train cars to BillBTestMap
3 Years Ago
Concrete cracks decals and prefabs
3 Years Ago
wooden benches meshes and prefabs
3 Years Ago
Merge from main -> canvas_disabler
3 Years Ago
Added "Use Cache" button back to server browser Server queries get disposed properly and cancelled when a new one is launched
3 Years Ago
throw tweaks
3 Years Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
3 Years Ago
merge from horse_lootpanel_fix
3 Years Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
3 Years Ago
Replicated original erratic scarecrow movement
3 Years Ago
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3 Years Ago
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3 Years Ago
Card backings for the monitor UI
3 Years Ago
merge from scrapheli_safezone_fix
3 Years Ago
Assets & scenes dump (from backup)
3 Years Ago
Merge from root
3 Years Ago
Merge from main
3 Years Ago
Fixed combiner not deploying Conveyors will now skip containers that have no valid items, allowing combiners to work as expected
3 Years Ago
Base media directory cleanup/purge
3 Years Ago
Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
3 Years Ago
Show the dealer's cards on the monitor. Fix server-side errors.
3 Years Ago
Card spacing code (dealer)
3 Years Ago
Small secret blackjack Halloween mode for players to discover next year
3 Years Ago
General blackjack face stuff + other UI stuff
3 Years Ago
Added some temporary icons for industrial entities
3 Years Ago
Added an events volume audio slider, affects audio from HalloweenHunt, EggHunt and XmasRefill
3 Years Ago
Don't show IO information in inventory for strobe light and fog machine
3 Years Ago
Added a toggle electrical input to the fog machine
3 Years Ago
Merge from main
3 Years Ago
Added a toggle electrical input for strobe lights
3 Years Ago
Fixed errors when merging
3 Years Ago
Scanlines and dirt for the blackjack monitor UI
3 Years Ago
Merge from main -> cached_server_browser
3 Years Ago
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
3 Years Ago
Consolidated surface masks into one