121,613 Commits over 4,048 Days - 1.25cph!
Fixed helmet overlays staying active after leaving first person spectate (either by switching to another player, going into third person or going into debug cam)
Changed the Tomaha snowmobile headlight materials and UV maps to match the standard headlight textures, so they can be emissive.
merge from xmas_update_2021
Updated Tomaha lights to use the new separated models. Still needs a mat/UV edit
Add support for removing players from mute list
Fixed missing texture references in Tomaha snowmobile material (from 67510)
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Adjust centre of mass (both snowmobiles)
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merge from xmas_update_2021
merge from xmas_update_2021/fw
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Fixed advent incorrect layer
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▆▍▋▊▇▆▇▆ ▅▅▄_▆▊▋▊▊▍▌▋▍▊ ▆ (▌▇▇ ▄▉▇▅▍▇█▌ ▌▆▄▅▉▄▌) ▄▆▋▇ ▉▉▊█▆▆▄ █▋█▆▍ ▅▇▆▆▋▄▅▅▋▉█ ▌▉ ▊▉▇ ▌▌▍███▌▌█ ▄▄▍▌ ▍▋▇▉▆▌▌ ▇▋▅
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fixed mortar champagne bounds
updated snowmobile model and textures
rear suspension and track fix, ski shoulder 'boot' fix
separated front and rear lights
updated materials and prefab
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merge from /xmas_update_2021
double door garland typo fix
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Reduce wheel collider damper and increase rigidbody inertiaTensor. Resolves the jitter at 16Hz
WIP UI for muting/unmuting players
Updated MonumentIsland procgen world setup assets
Merge from xmas_update_2021
Merge from xmas_update_2021
Fixed duplicate takingScreenshot fields
Don't run regular dof update when taking screenshot (regardless of DofExposer state)
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively)
Move toggle duck to input class, now input.toggleduck
Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)