127,053 Commits over 4,109 Days - 1.29cph!
- MLRS rockets now show their explosion FX in the air, while still causing actual damage at the ground
- Converted ServerProjectile's ProjectileImpact from using SendMessage to using an Interface and GetComponent. Done since I needed to pass an extra parameter, but might provide a ~10x performance speedup as a bonus.
- MLRS fire button light now flashes
- Spacebar closes MLRS targeting dialog
Added a new DemoTimelineController component that syncs the demo time to the timeline
Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
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Moved the rear cam view position so the rear cam itself doesn't block the view from the rear cam
Rear camera UI adjustment
Visually show the loaded rockets in the MLRS
Rocket hinges are more physicsy
Keep rocket tube hinges hanging straight down
Setting up rocket launcher end caps
Merge DMb -> Aux (fix server compile)
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Lerp MLRS weapons rotation immediately if it's the initial load
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MRLS prefab update to match new model changes
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MLRS mesh update / made rocket caps separate
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MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
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Add a new DemoTrack Timeline class
Accepts a demo name and can auto size to the demo length
When a demo is playing back the track will attempt to keep the demo in sync with the timeline
Updated timeline package to 1.6.2
Fixed scaling difference between dashboard and fullscreen map UI
Do some more stuff when the rockets are firing