reporust_rebootcancel

133,245 Commits over 4,293 Days - 1.29cph!

6 Years Ago
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6 Years Ago
[D11] Reverting some tree changes (47251) (47254) (47258)
6 Years Ago
[D11] Disable projectile debug logging
6 Years Ago
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
6 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
6 Years Ago
[D11] Pigeon Nest fbx optimised
6 Years Ago
[D11] Fix rock attack animation from snapping the camera back at the end
6 Years Ago
[D11] New prekit for QA testing d11guntest
6 Years Ago
RequestUserStats => RequestUserStatsAsync
6 Years Ago
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[D11] Powerline_*.fbx optimisations
6 Years Ago
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
6 Years Ago
[D11] Removes development build flag
6 Years Ago
[D11] Removes development build flag
6 Years Ago
Latest Steamworks
6 Years Ago
[D11][#3631] Adjusted light brightness for ceiling lights.
6 Years Ago
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
6 Years Ago
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6 Years Ago
[D11] Enable F1 in editor to open debug console
6 Years Ago
[D11] Missed something with previous spotlight fix
6 Years Ago
monument tweaks
6 Years Ago
procmap backup
6 Years Ago
[D11] Reduce debug logging
6 Years Ago
[D11] Spotlight Rotation fix
6 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
6 Years Ago
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6 Years Ago
crossbreed effect setup
6 Years Ago
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6 Years Ago
potato, potato seed, fertilizer icons
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
6 Years Ago
6 Years Ago
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6 Years Ago
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Fix client compile
6 Years Ago
Don't allow moving or removing modules that have stored content + other cleanup
6 Years Ago
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6 Years Ago
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6 Years Ago
New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
6 Years Ago
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