133,001 Commits over 4,293 Days - 1.29cph!
Tweaks to forest and small boulders filters
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
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[D11] latest anti-cheat fixes
[D11] latest anti-cheat fixes
Can now toggle hit notification beahviour/level from the options UI
Xmas menu background video
[D11] Launch Site Missing Prefab partial fix
[D11] Decal Material Fixes. Cutout material fix for ice sheets.
[D11] Fix for floating assets at Lighthouse
Give up when no solution can be found
[D11] [Text/LOC] [3320] Water containers info showing "water remaining" instead of "fuel remaining"
[D11] 3322 Removed option to use player info widget to access Rust Coin purchase page. Hidden coin display to reflect this.
[D11] Add metrics logger for detailed player logs
[D11] [Controls] [#3296] Control settings persist after re-launching the title.
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
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Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
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[D11] fixed issue with GetBlockedUIDs in Platformservicesnull.cs
Added unwrap baker tool to start testing baking HLODs.
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
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Only update HudElement when totally needed
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick