reporust_rebootcancel

128,743 Commits over 4,140 Days - 1.30cph!

7 Years Ago
[D11] More PlayFab stats
7 Years Ago
scale values
7 Years Ago
trees density tweaks
7 Years Ago
more work
7 Years Ago
[D11] [Tutorial] Fix for cave collision, Rust Logo material
7 Years Ago
Added prefabs for dynamic monument spawning
7 Years Ago
Catch an error about disabled animators a bit earlier to reduce spam
7 Years Ago
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
7 Years Ago
Enable "reuse collision callbacks" on physics
7 Years Ago
enable vsync
7 Years Ago
Tweaks to trees for tree minigame
7 Years Ago
oasis undergrowth color tweaks
7 Years Ago
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
7 Years Ago
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
7 Years Ago
Added some ladder prefab variants
7 Years Ago
Added WorldSpaceGrid.CircleIntersectCell
7 Years Ago
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
7 Years Ago
Ensure world prefabs spawn in when player spawns
7 Years Ago
Turn off LODs when RendererLOD is disabled
7 Years Ago
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
7 Years Ago
[D11][UI] Increased gap between navigation bar options
7 Years Ago
[D11] Started separating PlatformServices + fix for UIMyGames.cs
7 Years Ago
[D11][Audio] Detailed Reverb set up on monuments added.
7 Years Ago
[D11] Fix for using wrong variable
7 Years Ago
[D11] Remove unused variable
7 Years Ago
[D11] [UI] added condition bars to icons in the inventory screen UI
7 Years Ago
Backup
7 Years Ago
Fixed server compile
7 Years Ago
better hash for D11InstanceData
7 Years Ago
Updated incremental build thing to allow non-recursive mode
7 Years Ago
Added some rock prefab variants
7 Years Ago
Merge from main
7 Years Ago
More IClientComponent
7 Years Ago
Removed trailing space
7 Years Ago
Added asset context menu entry to run BuildPrefabs for client or server
7 Years Ago
More IClientComponent
7 Years Ago
Reverting test thing
7 Years Ago
Added IClientComponent to a bunch of client side components
7 Years Ago
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
7 Years Ago
Build stuff
7 Years Ago
Top deck WIP.
7 Years Ago
Backup
7 Years Ago
pager + detonator work
7 Years Ago
Backup
7 Years Ago
Integrated deep sea disturbance into water dynamics
7 Years Ago
[D11][TUTORIAL] Fix for water well inventory transfer failing
7 Years Ago
[D11] [UI] Added support for text mesh pro fonts and preset material. Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
7 Years Ago
[D11] Find/Join Game page hint strings hooked up
7 Years Ago
[D11] Added loading spinner to MyGames, and fixed a bunch of warning popup header strings
7 Years Ago
[D11][UI] Added translation strings for OSK