128,743 Commits over 4,140 Days - 1.30cph!
[D11] [Tutorial] Fix for cave collision, Rust Logo material
Added prefabs for dynamic monument spawning
Catch an error about disabled animators a bit earlier to reduce spam
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
Enable "reuse collision callbacks" on physics
Tweaks to trees for tree minigame
oasis undergrowth color tweaks
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
Added some ladder prefab variants
Added WorldSpaceGrid.CircleIntersectCell
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
Ensure world prefabs spawn in when player spawns
Turn off LODs when RendererLOD is disabled
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
[D11][UI] Increased gap between navigation bar options
[D11] Started separating PlatformServices + fix for UIMyGames.cs
[D11][Audio] Detailed Reverb set up on monuments added.
[D11] Fix for using wrong variable
[D11] Remove unused variable
[D11] [UI] added condition bars to icons in the inventory screen UI
better hash for D11InstanceData
Updated incremental build thing to allow non-recursive mode
Added some rock prefab variants
Added asset context menu entry to run BuildPrefabs for client or server
Added IClientComponent to a bunch of client side components
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
Integrated deep sea disturbance into water dynamics
[D11][TUTORIAL] Fix for water well inventory transfer failing
[D11] [UI] Added support for text mesh pro fonts and preset material. Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
[D11] Find/Join Game page hint strings hooked up
[D11] Added loading spinner to MyGames, and fixed a bunch of warning popup header strings
[D11][UI] Added translation strings for OSK