127,460 Commits over 4,109 Days - 1.29cph!
added code to handle the new "aiming" float variable in the player mecanim.
3rd person animatiosn for playing holding bow (unaimed)
changed the huntig bow _wm prefab so it aligns better with the 3rd person animations
Removed legacy billboard system
Removed legacy trees
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
Removed some unused scripts
Added blend trees to shotgun player holdtype
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
Added syringe world prefab
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
Changed waterpipe shotgun world model & updates to prefab
Changed the way random number seeding works (can now request per-position seeds in a nice way)
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
Added placeholder bushes to all forest types
Deleted old bush and tree art
Time of Day update to 2.3.0
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix
Temporarily removed that unused third overlay from PVT shaders; will add back if applicable
Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
Reverted procedural small; checked in by accident
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
smoothed the jog/run movement for a bunch of the 3rd person animations
added proper sound effects for the hunting bow
Updated to SteamworksNETVersion 6.0.0
Fixed ambient light not updating
Made fog directional (test)
Garry told me I can probably delete this
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Updated steam dlls to the latest
Added SteamInventory class/object
Updated autospawn prefab layers
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
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tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
Admin tools men now downloads config and inventory schema
[D11] Unique playerID fix + update to Jenkins build to set master/development
smoketower blockin fbx plus prefab and temp materials
Fixed mysteriously missing shader assignments.
Properly fetch the steam inventory
3rd person medical syringe animations
Small fix for that menu terrain that turned red.
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
Hiding AtmosphericBlend calls from server build
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Fixed tree missing shaders