127,275 Commits over 4,109 Days - 1.29cph!
Fixed rock_08 loving to be placed beneath the terrain
Tweaked maximum rock slopes
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan
Added chicken to the spawn handler
Fixed underwater color grading looking neon blue in the arid biome
Adding missing pillar icon
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
Trunk merge - new building system
Merged changes from main.
fixed the chicken anim controller to use the Speed variable
Adding satellite dish game files and prefab
First pass legacy map port, terrain + splats + road
Animals can now eat corpses.
Animals now gain calories from eating meat.
adjusted the chicken LOD so the transitions happen smoother
lowered the chicken sounds so you don't hear them halfway across China.
Animals now only hunt when hungry and eat until they are full.
Fix for occupied loot bug
Animals now like to avoid deep water.
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
Fixed invisible trees
Tweaked dedicated server timings
New bundling system tests, cleanup
Shaders should use a single bundle
Don't forget to build the prefabs too(!)
Recompiled RustBuilder.exe
Adding speedtree to `always include shaders`
Created spiral test scene.
Now on u5b14
Fixed build server
Fixed trying to build osx twice
Time of Day update to 2.3.2
Fixed some mesh import settings that would create unnamed materials on library recreation
Fixed DS compiling
Added a rigidbody to animals (testing a theory)
Put building rendering on their own layer (for profiling)
Optimized player update and added profiling (average saving 4ms a frame depending on server conditions)
Increased max timestep (testing a theory)
Fixed campfire looking like metal
code adjustment - load/save server only
Fixed block damage overlay performance
Fixed block damage overlay z-fighting
Fixed block health bar not reaching to the end
Tweaked the placement guide to not z fight so much
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
Small lighthouse fbx fix.
Removed colliders from animal skins (animal root object should handle collision)
Server performance enhancements
Added gamemanifest check in SelfCheck
Physics layer adjustments for less client and server lag
Lighthouse fixing, scale and uv issues still to fix.