reporust_rebootcancel

126,636 Commits over 4,109 Days - 1.28cph!

9 Years Ago
Added non-blocking texture/compute-buffer readback functionality + test scene
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted building blocked volume around water treatment plant
9 Years Ago
Scene2Prefab
9 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
9 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
9 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge
9 Years Ago
setup the IK positions for the satchel and c4 worldmodel
9 Years Ago
Merged from main
9 Years Ago
fixed dryfire on the m92 viewmodel
9 Years Ago
Merged from Prerelease
9 Years Ago
Scene2Prefab
9 Years Ago
Tweaked culling volume on medium_cave_easy
9 Years Ago
Caves and tunnels check for underground collisions with other caves and tunnels when placing
9 Years Ago
Thrownweapon edit
9 Years Ago
vm satchel charge vm survey charge vm c4 worldmodels & holdtypes thrownweapon.cs update
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
spears do less throw damage spears do more melee damage easier to hit people with spears slightly longer spear range slightly cheaper bone knife
9 Years Ago
Culling volume inspector also checks parent objects when adding connections
9 Years Ago
Removed animators from some static dungeon meshes
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volume to large caves
9 Years Ago
Workshop voting on main menu
9 Years Ago
Fuel tank LOD's
9 Years Ago
Workshop support multiple materials AK47 in workshop
9 Years Ago
9 Years Ago
m92 pistol viewmodel / worldmodel / sounds
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volumes to medium caves
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volumes to small caves
9 Years Ago
Added custom inspector for setting up culling volumes
9 Years Ago
Fuel tanks backup
9 Years Ago
Can view workshop items by type
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Fixed missing item in the editor builder loading
9 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
9 Years Ago
Webrcon reply with error on running missing command
9 Years Ago
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
9 Years Ago
Fixed delay on some objects before they turn visible Fixed duplicates in the culling volume manager
9 Years Ago
Enforcing specularity-based dielectric Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader Final gbuffer layout
9 Years Ago
Merge from main
9 Years Ago
Implemented culling volumes for interior environments
9 Years Ago
protocol++
9 Years Ago
Skin shit
9 Years Ago
reduced ammo chance in supply drop supply drop falls slightly slower reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)