128,711 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Some rework on a gib mesh
                
                
                
                
             
         
        
            
            
            
                
                Builder show eac_hashtool errors
                
                
                
                
             
         
        
            
            
            
                
                merge from barricades branch
                
                
                
                
             
         
        
        
        
            
            
            
                
                an eac_hashtool that doesn't tell lies
                
                
                
                
             
         
        
        
            
            
            
                
                an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
                
                
                
                
             
         
        
            
            
            
                
                grenade usability updates, better effects
                
                
                
                
             
         
        
            
            
            
                
                lowered grenade light radius
                
                
                
                
             
         
        
            
            
            
                
                repair bench pivot fix, I hope.
                
                
                
                
             
         
        
            
            
            
                
                lowered thompson rate of fire a bit
                
                
                
                
             
         
        
        
            
            
            
                
                Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
                
                
                
                
             
         
        
        
            
            
            
                
                Explosions raycast so you can take cover from them now 
+ c4 won't destroy all the boxes in someones house when placed on the outside
                
                
                
                
             
         
        
        
            
            
            
                
                3 new heads fbx's, prefabs + materials
                
                
                
                
             
         
        
            
            
            
                
                Reverting screenspace water
                
                
                
                
             
         
        
            
            
            
                
                bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
                
                
                
                
             
         
        
            
            
            
                
                Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
                
                
                
                
             
         
        
            
            
            
                
                imporoved the bandage other animation so it's longer and matches the bandage self anim.
tweaked the blending for the salvaged axe animation.
                
                
                
                
             
         
        
            
            
            
                
                Network proto++
Added horse animal
                
                
                
                
             
         
        
            
            
            
                
                Lowering sign resolution (crash test)
                
                
                
                
             
         
        
            
            
            
                
                Fixed pillar render distance #118
                
                
                
                
             
         
        
        
            
            
            
                
                shaderlod now targets only specific shaders 
                
                
                
                
             
         
        
        
            
            
            
                
                Speedtree perf lockdown
 - Automatically try to set the tree LODs (unification)
 - Make sure all Speedtrees are labelled Speedtree
 - Disable Smooth LOD transitions (perf test)
 - Set Alpha Cutoff properly
 - Switch shader to defaults (invert this when we're ready)
 - Limit billboard texture size to 1024, disable mipmapping
 - Force tree networking global (fixes pop in on some trees)
 - Force tree layer to Trees
 - Inverted TreeMesh placeholder behaviour
                
                
                
                
             
         
        
            
            
            
                
                Missing horse corpse prefab
                
                
                
                
             
         
        
            
            
            
                
                Added missing SpeedTreeImport script
Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
                
                
                
                
             
         
        
            
            
            
                
                Gib files for some of the placeable objects/loot objects.
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential compilation error in Standard-Specular shader
Second attempt at screen-space water; now working on builds
                
                
                
                
             
         
        
            
            
            
                
                implemented dan's gibs for furnace, large storage, small storage, 
                
                
                
                
             
         
        
            
            
            
                
                bean can grenade fbx + lods + prefabs + textures + materials
                
                
                
                
             
         
        
            
            
            
                
                Fixed changing water mesh parent during OnEnable
Removed water debug messages
                
                
                
                
             
         
        
            
            
            
                
                Loading screen music facility
Fixed tree placeholders
Changed how snapshots are sent (for more reliable loading order)
NetworkProtocol++
                
                
                
                
             
         
        
        
            
            
            
                
                Horse ragdoll
Stop ragdolls kneeling up on spawn
                
                
                
                
             
         
        
            
            
            
                
                Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap)
Components on TerrainMeta adds more components that are probably required
Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
                
                
                
                
             
         
        
            
            
            
                
                Added map to build settings :x
                
                
                
                
             
         
        
            
            
            
                
                Implemented Tom's 3 new head meshes
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at wolf sounds
                
                
                
                
             
         
        
            
            
            
                
                fixed the missing normal map on the viewmodel arms.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed out of order errors
                
                
                
                
             
         
        
            
            
            
                
                Handle missing map properly on client
Handle maps without terrain properly
                
                
                
                
             
         
        
            
            
            
                
                Speedtree buildserver crashes (!)
                
                
                
                
             
         
        
            
            
            
                
                Added water level awareness to screen-space water; fix issue #123