128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Adding U shaped stair models and collisions - wood skin
                
                
                
                
             
         
        
            
            
            
                
                Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
                
                
                
                
             
         
        
        
            
            
            
                
                added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
                
                
                
                
             
         
        
            
            
            
                
                added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations 
                
                
                
                
             
         
        
        
            
            
            
                
                3rd person reload / deploy / attack  animations for the rocket launcher
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                crouchwalk / jog  animations for the rocket luncher
                
                
                
                
             
         
        
            
            
            
                
                Scene stuff. Atmosphere/camera wip.
                
                
                
                
             
         
        
        
            
            
            
                
                wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
                
                
                
                
             
         
        
            
            
            
                
                running and jumping 3rd person animations for rocket launcher
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                No more StringPool errors in editor
Fixed errors when building the game manifest
Hide HUD when a dialog is being shown
Mesh painter
                
                
                
                
             
         
        
        
            
            
            
                
                Adding the new stair models for metal, twig, top tier, stone skins
                
                
                
                
             
         
        
            
            
            
                
                Created the remaining stair prefabs and folders
                
                
                
                
             
         
        
        
            
            
            
                
                MeshPaint source object
Object rotation, panning, zooming
Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
                
                
                
                
             
         
        
            
            
            
                
                trying to chat while chat is disabled no longer locks your input up
                
                
                
                
             
         
        
            
            
            
                
                Signs model update, removed decal surface, use UV2, added collisions for surface area
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated collision surfaces pivot
                
                
                
                
             
         
        
        
            
            
            
                
                Added toggle for the sharpen image effect
                
                
                
                
             
         
        
            
            
            
                
                Bug fixes
Implemented other signs
                
                
                
                
             
         
        
            
            
            
                
                Fixed sky being brighter towards screen edges
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged MeshPaint into main
                
                
                
                
             
         
        
            
            
            
                
                Fixed flattened volumetric cloud trace in Unity 5
                
                
                
                
             
         
        
            
            
            
                
                Stairs LODs, all skins - prefab integration
                
                
                
                
             
         
        
            
            
            
                
                Decal shader ignores uv < 0
                
                
                
                
             
         
        
            
            
            
                
                Don't draw on sign if mouse button is still held down from menu selection
                
                
                
                
             
         
        
            
            
            
                
                Moved ConstructionRenderer to the right objects
                
                
                
                
             
         
        
            
            
            
                
                Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed div by zero in screenspace water
                
                
                
                
             
         
        
            
            
            
                
                Improved horizon cloud lighting
                
                
                
                
             
         
        
        
            
            
            
                
                added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
                
                
                
                
             
         
        
            
            
            
                
                Fixed player animation params sometimes being infinity
                
                
                
                
             
         
        
            
            
            
                
                Player is always a developer in editor