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158,511 Commits over 4,566 Days - 1.45cph!

7 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
7 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
7 Years Ago
Cherry pick that
7 Years Ago
Fix entity handler using the wrong method to check for TC auth
7 Years Ago
added poweredwaterpurifier greybox
7 Years Ago
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7 Years Ago
added new berry plant colours
7 Years Ago
Protobuf code generator update (pooled bytes)
7 Years Ago
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7 Years Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
7 Years Ago
[D11] Whitelisting the textures used by the monuments during map generation.
7 Years Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off
7 Years Ago
Fix errors so tasks actually get completed and a response is sent back
7 Years Ago
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7 Years Ago
Merge from filestorage_2
7 Years Ago
Fixed roadside monuments sometimes spawning upside down (edge case)
7 Years Ago
[D11] Changed Blueprint_Read to use a small sound prefab instead of a ui_sound prefab.
7 Years Ago
Network++ Save++
7 Years Ago
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7 Years Ago
[D11] Enabling the asset stripping for the release server builds.
7 Years Ago
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
7 Years Ago
Merge from parent
7 Years Ago
Missed files
7 Years Ago
Manager initialize and update Route requests back to the receiver when completed
7 Years Ago
Increased mesh streaming budget to something a bit more realistic
7 Years Ago
merge from BoarFix
7 Years Ago
Boar prefab updates Boar Materials/Textures Move Boar animations to separate folder
7 Years Ago
Ceiling lights groundwatch no longer check for terrain and world layers
7 Years Ago
Enable mesh streaming on more meshes to save some memory
7 Years Ago
Fixed some exploity research table deployment
7 Years Ago
Setup mixing table prefab using new art, gibs etc
7 Years Ago
Extra sentry at compound to cover deadspot near recycler
7 Years Ago
new boar model
7 Years Ago
Powerplant bypass prefab
7 Years Ago
[D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
7 Years Ago
trainyard bypass prefab
7 Years Ago
merge from main
7 Years Ago
merge from minicopter_arrow_fix
7 Years Ago
Fixed invokes happening after benchmark ends
7 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
7 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
7 Years Ago
Remove some more allocations Update GibPrefab
7 Years Ago
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
7 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
7 Years Ago
Tooltip comment change only
7 Years Ago
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