121,442 Commits over 4,018 Days - 1.26cph!
Reworked dog breed handling/setup.
Harness equipping and retargeting tests.
merge from /hardcore (phase change)
Change phrase key for changelog_hardcore_added_1 so it doesn't show -rust+ anymore
terrain topologies/splats
super basic dressing
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
tweaks to road_bridge barrier height - cover/shoot-over
merge from furnace_ui_rework
Warehouse, small oil rig, powerplant
Restore hlod prefabs to each monument that had them before the merge
Remove default hlod options from SceneToPrefab component (better to just add child components)
Added menu item to S2P all monuemnts with HLOD components
Backup hlod settings from all monuments processed so far into separate prefabs
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
- Set up an entity for the caboose poker table and integrated it with the caboose.
- Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity.
- Switched the Caboose in the Trainyard scene with TrainCaboose.
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
Caboose slot machine fixes
Assigned the updated caboose collider
Added two slot machines to the caboose
Set up SlotMachineShort entity
Fix right clicking loot into loot containers
Fix the fix for: items not going into hotbar when harvesting
Fix dynamic LOD components not getting updated at all in demos (fixes disappearing horses, vehicles, etc)
caboose update
updated string lights
altered stanchions to fit in with the new positions
updated collision
added new doorways
Try to give player loot in different containers before dropping (avoid dropping items when last stack is full)
Some tidying up. Fixed editor errors that can happen when assembly reloads etc.
Invert mlrs check when deleting
Delay deleting of entities in hardcore until the server is fully started
caboose update
updated blackjack collision mesh
updated caboose collision mesh for ceiling, allowing jumping
removed light where blackjack now sits
updated prefabs
Close changelog panel every time you close the inventory
New campfire FX files/WIP
Use translate phrases instead of string[] fpr omga,e changelog
update to caboose
simplified collision mesh - no longer a copy of wagon mesh
offset poker table and moved the blackjack table opposite and offset from the poker table
fixed issues that prevented monument from spawning
Armor will go into player corpse rather than equiping
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
blend texture, topology texture basics