200,283 Commits over 4,140 Days - 2.02cph!

5 Years Ago
Undo renderFX copy for clientside ragdolls, it causes issues
5 Years Ago
merge
5 Years Ago
gmpublish use consistent types for workshopID
5 Years Ago
update steam binaries for windows/linux
5 Years Ago
steamworks v1.50
5 Years Ago
merge from main up until steamworks update
5 Years Ago
Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation
5 Years Ago
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint compact car - removing test mesh
5 Years Ago
cherrypicking 57429
5 Years Ago
Train tunnel pipe transition walls
5 Years Ago
cherrypicking 57449
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Add redirectVendingBehaviour field on item definition to control how redirect items are treated by vending machines Defaults to NoListing (current behaviour) Has ListAsUniqueItem option that allows redirect items to appear in the sell order UI even though they are marked as hidden Enabled this behaviour on the spacesuit
5 Years Ago
More spline data saving work
5 Years Ago
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5 Years Ago
Make WorldSplineSharedData actually update the prefabs properly when regenerating
5 Years Ago
More train track spline work
5 Years Ago
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5 Years Ago
Merge Main -> Workcart
5 Years Ago
Add method to regenerate all spline shared data for the project at once
5 Years Ago
update steamworks to 1.50
5 Years Ago
Beachline height
5 Years Ago
update steam binaries for linux
5 Years Ago
update windows binaries to the ones from steamcmd
5 Years Ago
Updated steamworks SDK to v1.50
5 Years Ago
skin approval
5 Years Ago
separated scientist + heavy scientist designs
5 Years Ago
Added NPC.Set/GetSquad, NPC.IsSquadLeader, NPC.GetNearestSquadMember, ai.GetSquadLeader, ai.GetSquadMemberCount, ai.GetSquadMembers
5 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
5 Years Ago
Optimized StaticGroup Transformation
5 Years Ago
Added OnPlayerPhysicsPickup and OnPlayerPhysicsDrop hooks, which handle +use physics pickup Deleting an active player_pickup entity will now properly stop and cleanup the +use pickup stuff instead of leaving the player in an invalid state
5 Years Ago
cherrypicking 57430
5 Years Ago
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5 Years Ago
Merge from crafting_pebkac
5 Years Ago
Merge from main
5 Years Ago
Double corner b variant
5 Years Ago
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
5 Years Ago
Added left / right variant support to GenerateDungeon Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
5 Years Ago
Sort skins by recently used in the skin picker in the craft menu and the repair bench, persists across sessions
5 Years Ago
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5 Years Ago
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
5 Years Ago
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5 Years Ago
Fix several bugs with spline data generation
5 Years Ago
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