253,217 Commits over 3,990 Days - 2.64cph!
Supermarket lighting tweaks and fixes
scene2prefab
FPArms: punching left 03 hit+miss
Restored PhysicsShape.UpdateMesh
Some physics api cleanups
Citizen: added debug_rom animation
Small adjustments to light prefabs used in the rocket factory and office buildings
Set office environment volumes to BuildingVeryDark
Replaced old portacabin prefabs used in the launch site with updated meshes
FPArms: punching right 03 hit update + miss added
Add back modeldoc_scene_hud
fix Error Message printing Add instead of Remove (#1877)
GradientFog -> GradientFogEntity
Allow entity IO to parse colors
Attachment bug
Rename PhysicsAttachment to PhysicsPoint
Fixed some issue with tess
Introduce fade time, add all inputs for fog
Joint breaking is an event, only install the callback when needed
Make fog show in hammer again
Initial managed env_gradient_fog
merge from wm_item_updates
Rocket building windows prefab update
Refactor Joint names, move Global.PhysicsWorld to Map.Physics
Fixed broken floor material on old portacabin meshes
restoring subtracted WorldModels
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add managed to findflags concommand
Add Input.MotionData - current input device's motion sensors states of absolute rotation, positional acceleration & angular velocity.
Supported devices: Playstation 4/5 Controller, Switch Pro Controller, Steam Controller, Steam Deck.
Start decoupling gradient fog and move it to managed
Intruder alarm 1 - col fix
park bin - phys shape refinement
Park bin - paint finish adjustments
Merge branch 'master' of sbox
Don't invoke speech recognition callback on rejected speech
Added Jeans asset - ready to wear!
Jeans! We have updated jeans! LODs coming soon, and more pieces to complete the overall outfit...
FPArms: punching right hit 03 anim
Jeans - quick fix
Quick fix, now appropriately replaces the other trouser models when selected.
Fixed ClientOnly entities not spawning in properly from maps
Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter
So it's open source and easy to modify
CleanupFilter gets real classnames when deleting entities
Removed Library name override for ClientEntity
EntityManager.CleanUpMap works clientside too
Citizen: neck_clothing bone experiment
Delete rubat_test.vpk
Citizen: added neck_clothing bone
Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck.
Merge branch 'master' of sbox
Update citizen.vmdl_c
Remove individual switches for video settings and group under shader quality
Jeans and Jacket shader adjustments and LODs
Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures.
Park bin - lod0
Fix obsolete warnings in gamemode template
Remove remaining references of fow
CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values
Completely remove vgui and all game code
Delete tracked_controller_manager.cpp
remove vgui language resources
Remove a bunch of useless ifdefs
Remove PortraitEditor tool
Remove vtf2tga and vtfdiff utils
Remove unused nextbot code
Remove dota light manager from hammer
Remove crashdumpmailer - we use sentry
Remove smtpmail
Remove unused webvtt
Remove custommaterialslib
Remove captioncompiler
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove studiorender folder, nothing in here
park bin - added paint finish to the frame
Removed old model (pavement trim)
Fixed gutter tileset (corner)
Merge branch 'master' into sceneobject2
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Tidied up flags, removed unused methods. Steering edit.
Merge MCUpdatePhysics2-> MagnetCraneUpdates
Magnet Crane can no longer drive underwater
Magnet crane physics overhaul. Now uses the CarPhysics class. CarPhysics now supports "tank controls".
Potential fix for attire items being lost in some cases when equipping/unequipping with a full inventory
Removed old model (pavement trim)
Fixed gutter tileset (corner)