253,217 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Supermarket lighting tweaks and fixes scene2prefab
3 Years Ago
FPArms: punching left 03 hit+miss
3 Years Ago
Restored PhysicsShape.UpdateMesh
3 Years Ago
Remove unused fog state
3 Years Ago
spacesuit WM setup
3 Years Ago
Physics api cleanups
3 Years Ago
Some physics api cleanups
3 Years Ago
Citizen: added debug_rom animation
3 Years Ago
Launchsite scene2prefab
3 Years Ago
Small adjustments to light prefabs used in the rocket factory and office buildings Set office environment volumes to BuildingVeryDark Replaced old portacabin prefabs used in the launch site with updated meshes
3 Years Ago
FPArms: punching right 03 hit update + miss added
3 Years Ago
Add back modeldoc_scene_hud
3 Years Ago
fix Error Message printing Add instead of Remove (#1877)
3 Years Ago
GradientFog -> GradientFogEntity
3 Years Ago
Update GradientFog.cs
3 Years Ago
Allow entity IO to parse colors
3 Years Ago
Use PhysicsPoint api
3 Years Ago
Attachment bug Rename PhysicsAttachment to PhysicsPoint
3 Years Ago
Fixed some issue with tess
3 Years Ago
Introduce fade time, add all inputs for fog
3 Years Ago
Refactor latest
3 Years Ago
Joint breaking is an event, only install the callback when needed
3 Years Ago
Make fog show in hammer again
3 Years Ago
Initial managed env_gradient_fog
3 Years Ago
merge from wm_item_updates
3 Years Ago
Rocket building windows prefab update
3 Years Ago
Refactor Joint names, move Global.PhysicsWorld to Map.Physics
3 Years Ago
fixed beancan
3 Years Ago
Fixed broken floor material on old portacabin meshes
3 Years Ago
restoring subtracted WorldModels
3 Years Ago
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3 Years Ago
add managed to findflags concommand Add Input.MotionData - current input device's motion sensors states of absolute rotation, positional acceleration & angular velocity. Supported devices: Playstation 4/5 Controller, Switch Pro Controller, Steam Controller, Steam Deck.
3 Years Ago
Start decoupling gradient fog and move it to managed
3 Years Ago
Joint refactor
3 Years Ago
Intruder alarm 1 - col fix
3 Years Ago
park bin - phys shape refinement
3 Years Ago
Park bin - paint finish adjustments Merge branch 'master' of sbox
3 Years Ago
Don't invoke speech recognition callback on rejected speech
3 Years Ago
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3 Years Ago
Added Jeans asset - ready to wear! Jeans! We have updated jeans! LODs coming soon, and more pieces to complete the overall outfit... FPArms: punching right hit 03 anim Jeans - quick fix Quick fix, now appropriately replaces the other trouser models when selected. Fixed ClientOnly entities not spawning in properly from maps Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter So it's open source and easy to modify CleanupFilter gets real classnames when deleting entities Removed Library name override for ClientEntity EntityManager.CleanUpMap works clientside too Citizen: neck_clothing bone experiment Delete rubat_test.vpk Citizen: added neck_clothing bone Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck. Merge branch 'master' of sbox Update citizen.vmdl_c Remove individual switches for video settings and group under shader quality Jeans and Jacket shader adjustments and LODs Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures. Park bin - lod0 Fix obsolete warnings in gamemode template Remove remaining references of fow CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values Completely remove vgui and all game code Delete tracked_controller_manager.cpp remove vgui language resources Remove a bunch of useless ifdefs Remove PortraitEditor tool Remove vtf2tga and vtfdiff utils Remove unused nextbot code Remove dota light manager from hammer Remove crashdumpmailer - we use sentry Remove smtpmail Remove unused webvtt Remove custommaterialslib Remove captioncompiler Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest Remove studiorender folder, nothing in here park bin - added paint finish to the frame Removed old model (pavement trim) Fixed gutter tileset (corner) Merge branch 'master' into sceneobject2
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Tidied up flags, removed unused methods. Steering edit.
3 Years Ago
Merge from main
3 Years Ago
Merge MCUpdatePhysics2-> MagnetCraneUpdates
3 Years Ago
Magnet Crane can no longer drive underwater
3 Years Ago
Magnet crane physics overhaul. Now uses the CarPhysics class. CarPhysics now supports "tank controls".
3 Years Ago
Cleanup
3 Years Ago
Potential fix for attire items being lost in some cases when equipping/unequipping with a full inventory
3 Years Ago
Removed old model (pavement trim) Fixed gutter tileset (corner)