253,217 Commits over 3,990 Days - 2.64cph!
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Merge from misc_optimisations2
Return to old wheelcollider settings for now
Fixed some car seats being incorrectly marked as first person with arms (prefab variants)
Fixed a bone position issue on legs mesh when not mounted
Set active class on selected survivor
Give created characters a unique id
Fixed magnet crane not turning off when driver exits (another regression)
park bin - added paint finish to the frame
Fixed magnet crane audio (was broken in this branch)
Added the ability to bake out / precompute the simulation
Reset engine/brake/mass to old values
Add server tags to the loading screen (hidden if the server has no tags set)
Merge MagnetCraneUpdates -> MCUpdatePhysics
Merge from server_browser_tag_filter
Easy way to navigate menus via code
Create new character
Create new characters and display saves in selection menu
Easy list can check hash and auto rebuild when dirty
Fix some server tag layout issues when using different languages
Remove studiorender folder, nothing in here
Merge Main -> MagnetCraneUpdates
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove custommaterialslib
Remove crashdumpmailer - we use sentry
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Remove dota light manager from hammer
Remove unused nextbot code
Remove vtf2tga and vtfdiff utils
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Remove PortraitEditor tool
Remove a bunch of useless ifdefs
remove vgui language resources
Delete tracked_controller_manager.cpp
Completely remove vgui and all game code
Remove remaining references of fow
CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values
Very basic movement with joystick in headset direction
Update .addon to new schema and resolve obsoletes
Character selection and a few hardcoded characters
Fix obsolete warnings in gamemode template
Add Navigator
Cleanup
Character & item data models, sync your character with host
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