252,911 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Some nice editor attributes Window dialog mode Polish ComboBox when changing editable Add LineEdit.AddOptionToFront, AddOptionToEnd Add FolderProperty Basic game addon creation Add game.minimal template
3 Years Ago
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3 Years Ago
Make [Net] only work on { get; set; } props and throw a nice error, people were constantly getting confused why their custom getters/setters weren't working.
3 Years Ago
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3 Years Ago
Potential fix for a crash within CFontTextureRegen
3 Years Ago
Test projects now target net6.0 too Fixes build error in Sandbox-Engine-Test.sln Removed attempt to set private Host.IsClient in Sandbox.Test Fixed SetTextDecoration test Fixed default value handling in Sandbox.Hotload MONO_CECIL wasn't defined in Hotload project after upgrade to net5.0 / net6.0, which is needed for finding new default values of fields.
3 Years Ago
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3 Years Ago
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3 Years Ago
Make [Net, Change] work with entities and remove obsolete [OnChangedCallback]
3 Years Ago
NPCSpawner can now modify brain sense stats. Bumped sense, attack and listen ranges of arctic base scientists. AI prefab update.
3 Years Ago
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
3 Years Ago
Setup AI respawning
3 Years Ago
Setup AI sleep/wake triggers. S2P arctic_research_base_a
3 Years Ago
Menu shortcut support
3 Years Ago
more AI data tweaks/setup
3 Years Ago
hobo barrel can now be picked up and repaired
3 Years Ago
Addon selection in asset browser now saves/restores on addon change
3 Years Ago
Cover updates after some initial testing
3 Years Ago
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3 Years Ago
Add Widget.AcceptDrops Add widget drag/drop events Add DragData.HasFileOrFolder, DragData.FileOrFolder Allow dropping folder/.addon file onto addon manager to add Switch to new addon when added
3 Years Ago
Add documentation to PostProcess
3 Years Ago
Simplify post processing uv calc
3 Years Ago
AI prefab update
3 Years Ago
merge from arctic bases
3 Years Ago
Start editor window disabled until loading has finished (fixes crash with launching tools too early)
3 Years Ago
Fallback to local addon if not found on backend Fixed fgd's not writing to addons outside of /addons/
3 Years Ago
Return null if we use PostProcess.Get and we have no post processing effects Introduce UseFalloff parameters to each post processing effect to enable and disable falloff
3 Years Ago
rename double
3 Years Ago
Merge Snowmobile -> Aux to get the latest changes back in Aux
3 Years Ago
Cherry picking the new SnowmobileMore branch to Snowmobile. I had accidentally committed these changes to Aux and subsequently converted them to a new branch.
3 Years Ago
Support colored input for reflections
3 Years Ago
Disable adding proxy instance shape to sdf shape list until merge shape optimizations to master
3 Years Ago
Upload shape buffer data to the GPU with any arbitrary size beyond 4KB Bind shape buffer data to rendering pipeline and give support for multipass if we need it
3 Years Ago
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3 Years Ago
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3 Years Ago
FIxing a 0.1 offset on square ladder hatch prefab
3 Years Ago
Apply auto panel closer component, it's a better fix than the one from earlier today
3 Years Ago
Give base addons proper schemas so they don't get auto-upgraded and stomp SharedAssets.
3 Years Ago
Merge from main
3 Years Ago
Merge from firstpersonspectate
3 Years Ago
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
3 Years Ago
Merge from spraycan
3 Years Ago
Set SharedAssets to empty on base, citizen, rust addons - stops them being downloaded over multiplayer
3 Years Ago
Fix client compile
3 Years Ago
Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin
3 Years Ago
Went through all existing GameTips and made them all conform to the same grammar rules (which generally seemed to be: For single-sentence phrases, use no full stop at the end of the phrase. For multi-sentence phrases, use a full stop at the end)
3 Years Ago
Snowmobile tooltip now shows when going to bad terrain from good.
3 Years Ago
Hack to resize glyphs from Steam if they're the wrong size until it's fixed on Steam, e.g PS glyphs are twice as big.. Add optional style parameter to Input.GetGlyph There's 3 styles Knockout (default) buttons are on a knocked-out background. Light is black on a white background, Dark is white on a black background. Modifiers WithNeutralColorABXY() will match the style color instead, WithSolidABXY() gives the buttons a solid fill. Example usage: Input.GetGlyph( InputButton, style: GlyphStyle.Light.WithSolidABXY() ); https://files.facepunch.com/matt/1b1711b1/glyph_styles.png
3 Years Ago
Fixed ground watch regression preventing sprays from being cleaned up when the entity they were attached to was destroyed Enabled sprays on trees (tree destruction now triggers OnPhysicsNeighbourChanged callback to nearby entities, will need to monitor for unintended side effects/performance implications)