252,937 Commits over 3,990 Days - 2.64cph!
Update tileset_golf_basic_128.vmap
Tests for cancelling tasks on game loop end
Persist tasks that were awaiting a cancelled task
Test for task that saves itself from cancellation
Test for task that politely handles being cancelled
Let tasks from an expired context handle awaiting a cancelled task only once
correct version of tilemap
Fixed ent platforms not moving
Inflatable hotspot material
work in progress Minigolf tilemap set
Started work on map "Funland"
tower prefab
Hole 1 work with tilemap
Hole template using tilemap
Inflatable rect files
Lightcookie
Removed redundant fields on data
DirectDamage -> InstantEffect
Add hud background to egg group hud (for now)
Damage balances
Thumbs with transparency, get rid of the grid
Only fully generate thumb on asset selection
Updated with various different spawn delay values
Arctic base modules max file
Fix gate hud and show right hand again
Tidy up egg selection / hover
Improve formation movement to avoid jitter
Egg Group Hud will use average position and interpolate appropriately
Fix various null reference exceptions
Fixed floating props in arctic base
Scene2Prefab
Arctic_base_module_b interior LOD fix
Scene2Prefab
Various sound changes + weapon balance attempts
Change sound distances to be a little better...
Added an invisible collider to arctic base modules to stop players from getting stuck at door entrance
Added placeholder sounds for weapons of all units and egg types
Arctic base modules LODs and colliders
reduced head look so it's not so extreme
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Move tools base addon to addons/tools/
Fix tools paths
Added ai.killscientists server command
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Adjust surface spray offset based on collider layer (Construction layer colliders are quite close so sprays can be a tighter fit, other layers are less accurate so move the spray back slightly)
Don't allow sprays on collectable entities
use full res reflection buffer & depth if rendering in sfm
Updated objects for blendable shader with SFM fixes
Squashed commit of what was on sdf-reflection-optimizations
Get new ShapeBuffer API on Compute Buffer again, simplify data structure
Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape
Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check
Fix typo on blendable
Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere
Allow high quality reflections to be composed on subviews
Added UF Climb (Willow) to map rotation
Early exit slopes when holding brake and under StopSpeed * 2
Fix typo on blendable
Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere
Hammer: Fix crash when changing tile grid size without setting tile set
Run line drawing updates in a queue
Rigged up the new engine shake anim
Squashed commit of what was on sdf-reflection-optimizations
Get new ShapeBuffer API on Compute Buffer again, simplify data structure
Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape
Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check
Mesh generation performance improvements
Enabled head look on snowmobile driver and passenger
Switched Tomaha glass to a metal physic material to avoid þe olde glass decal problem
Hammer: Update grid nav cell size
Hammer: Save tile grid cell size