193,508 Commits over 4,079 Days - 1.98cph!
Allow cyka blyat to work on maps with no units at all (allows testing on my test map)
Reduce NPC random walk zone on my test map
Mat improvs.
SMG positioning unfuckery
Cleanup
shader tweak
light fix
fixed menu avatar camera
enabled muzzle brake effect override
water jug spawns with less water
More prefabs.
Fixed some dummy position inconsistencies on SMG/MP5
Test scene backup.
Network entity cache update
Give the back button some hover/press FX for larity
Brake/silencer dummies too.
MP5 muzzle dummy isn't limped downwards and weirdly scaled.
Clean up some new warnings
Move LWRP to Packages folder, hopefully Unity doesn't delete it
Deleted LWRP documentation cause plastic got confused by it
Muzzlebrake vfx improvements.
More effect prefabs.
Cleanup.
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
Alpha corrector changes, fix NRE when offline + saving player record
Working on the building model LOD baking...
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Always include the EdgeDraw shader too
Fix broken reflection probes in builds (need those unity shaders in always included shaders)
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Fix window size always resetting when in windowed mode
Bootstrap/Console use TMP
[d11][Audio] Improved mix on FlameThrower Sounds.
lwrp lighting pass
adding WIP simple tile shader
tweak jump celebration anim
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NewsBox uses HttpImage
HttpImage names the textures it creates
[d11][Audio] Fixed issue with certain channels being muted on mixer.
[D11][UI] Fixed loot panel Description issue with fireplace
[D11][UI] Enabled repair on dropbox
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
[D11][Tutorial] Fix - gold node collectible list creates new list rather than new payload
[D11][UI] [#733] Created a skin for outpost vending machines to use for now
[D11] Close planner guide if player sleeping
[D11] [UI] Player Preview Panel now updates to show/hide itself when tutorial objectives become visible while the window is open.
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Set some more audio parameters.
[D11] [UI] Fixed player preview appearing when tutorial objective UI is still fading in/out.
Fix servers not loading properly if launching with a -load param