252,145 Commits over 3,959 Days - 2.65cph!
Add ogg to sound asset additional extensions so they can be compiled
Removed a camper debugging convar
Adjusted camper storage collider, it was causing clipping issues with some seats and preventing mounting when the camper module was almost full
Adjust seat view angles so storage box is more accessible from all seats
Lowered angle range for accessing sleeping bag controls, now need to be facing straight ahead and down
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Merge from media_projects
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
Fix fluid connections to tanker module not disconnecting properly
Fixed locks on garage doors disappearing
Fixed player selection issue in admin UI
Fixed dropped signs with data merging with signs with no data
Citizen/animgraph: rename melee to melee_punch
lumberjack harvest mission
Street_cabinet - switched the shader back to complex to avoid an assert
Merge branch 'master' of sbox-game
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Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
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Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
Necessary key values on map compile for node<->path linking in C#
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa
Merge branch 'master' of sbox-game
Citizen/animgraph: crouching melee punch idles
Just reset to base move controller but copy/paste it over and clean it up a little / attempt #2 tomorrow
Simple code base and experiments with moving
Fix errors and performance issues with huge network lists
Military tunnels NPCs no longer respawn while players are inside tunnels
Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
Tweaked AI spawn locations
Fixed EntityComponent being fucked
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Fixed multi physics body models flying off to space/resetting angles when using keyframe/static physics
server to the client not client to the server
Delete PropertyClass
Networked, NetworkComponent replaced with BaseNetworkable
Merge branch 'master' of sbox
NetworkComponent => BaseNetworkable
Fixed documentation error
Desert dwellings progress backup
Occupiable tooltip only shows when occupation possible + regex match for key bindings in description string