252,151 Commits over 3,959 Days - 2.65cph!
Let static SAM rockets actually destroy MLRs rockets
FX scene backup & airdrop related files.
Rubikon: Don't backup body if we're stuck
Hide overlays from Materials tab in Hammer, they appear in Overlays tab already
Added missing icon for 'Unreferenced by Content' tag
Fixed missing tag icon for 'From Other Project' tag
Citizen: updated move_RH/move_LH weightlists
Merge branch 'master' of sbox-game
Ignore _bakeresourcecache.vpk files in asset browser
Automatically hide Hammer entity icons from Hammer's material list
This is so that there's less useless clutter in Hammer's material selection
Recompiled all editor entity icons
Delete hlvr editor materials/textures, we have no use for them
HLA Hammer puzzle textures, HLA Hammer entity icons
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Asset browser displays and searches though real file extension, not the asset type file extension (which is jpg for all images)
Trying to fix build server randomly segfaulting
Disable AllLevelsUnlocked
Fixed campaign leaderboards not showing / hiding correctly
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EOS: Fixed certificate / key file names
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Desert dwellings progress backup
Players can pickup enemy flags, moved spawnpoint logic to Game, added FlagEntity
Lighting Preview files are extracted next to the map itself, not in the "leafiest"/last loaded mod
Added Various Hammer Entity Icons and Model
Fixed point_aimat using wrong file path
Friction + JP tweaks
Merge branch 'main' of sbox-hover into main
Lose less velocity when skiing flat
Added team and flag spawns
Fixed issues with addon folders with capital letters
Added PlayerSpawnpoint, FlagSpawnpoint and updated to use them - reorganized project a little
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Updated flag
Temp flag base
Replication supports List<BaseNetworkable>
write baked light probe cache vtex via full path so it doesn't end up in the wrong folder
Cutout leaning and fixed camera setup reference
Added HoverCamera, remember last ski time and adjust post ski friction accordingly, ensure FOV changes with speed
Intial work on ShaderProc to pack shader headers
CppPacker in ShaderProc
Add ShaderProc to sandbox tools sln
Empty interop.shaders header file for building in dev
Support reading shaders from interop shaders header
Definition file for ShaderProc
Put interop.shaders on vpc
ShaderProc publish profile and bind it to the build pipeline
Refactor ShaderProc
Speedup querying on packed shaders
Start minifying shaders, refactor ShaderProc
update interop shader headers
update gitignore
Tweak some values, remove walk speed, move ski to separate method from friction (don't apply when skiing)
Basic test map for testing
Added temporary punch first-person model/anims
Draw panel overlay manually
Panel selection favours visible
Added Render.UI.MatrixScope
Fixed template stylesheet links starting with "./" not hotloading
Fixed not parsing rgba( 255, 255, 255, .5 )
Snap scrolling to grid, prevent weird looking shit
Merge branch 'master' of sbox
Fixed path_particle_rope not showing up in game
Improved velocity add calculation
Slightly better configuration - gain some speed on downward slopes - lose speed uphill
Scissoring tests
Fixed popup height restrictor being flawed
UI Scissoring obeys transforms
Support for quad overdraw in developer toolbar
CppPacker in ShaderProc
Add ShaderProc to sandbox tools sln
Empty interop.shaders header file for building in dev
Support reading shaders from interop shaders header
Definition file for ShaderProc
Put interop.shaders on vpc
ShaderProc publish profile and bind it to the build pipeline
Refactor ShaderProc
Speedup querying on packed shaders
Start minifying shaders, refactor ShaderProc
update interop shader headers
update gitignore