193,505 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Scene LOD proof of concept
6 Years Ago
tweak, use global normal when creating the up vector
6 Years Ago
Added a routine for generating props and throwing them into subscene. Also set up proper lods on trees.
6 Years Ago
Added prototype cliff shader and test scene
6 Years Ago
merge from 2019 main
6 Years Ago
Fixed UI/Colourize shader not obeying rect mask
6 Years Ago
[D11] [Audio] Checking in WIP.. Path to PS4 side is not longer silent but audio is distorted.
6 Years Ago
Server compile fix
6 Years Ago
Added VirtualScroller ServerBrowser lists use VirtualScroller (saves ~12,000 objects)
6 Years Ago
Bring back bits of Dynamic Decals that we were still using
6 Years Ago
[D11] [UI] Removed final animator components and fixed continuous animations on UI elements in all frontend and in-game screens. Added additional debug text for filtering between UI and Game animators.
6 Years Ago
[D11] Fixes to the GameTip HUD element
6 Years Ago
Deleted UIInRangeIndicator after trying to debug it and finding it's not actually used any more
6 Years Ago
[D11] [TUTORIAL] Fix for SerializeField enum being hidden behind define
6 Years Ago
Test map edit
6 Years Ago
Don't arrest if you're dead (0HP). Should stop "ghost cops" arresting people
6 Years Ago
Add my CharacterHealth damage before init check back, just in case (trying to solve ghost cops)
6 Years Ago
[D11] [UI] AnimationDebug defines fixed for SERVER and now only enabled if defined as such.
6 Years Ago
- Added map icons for corp drug dealers. - Refactored most map icons to use the same base prefab and a simple AddIcon method in Map.cs. Especially useful for classes that need a map icon where prefabs can't be assigned.
6 Years Ago
[D11] [UI] Removed old animator loading icons from screens, added new prefab loading icon and added logic to disable loading icon when not needed to prevent animation from playing. Removed animator from selected item and changed logic to directly influence the canvas group (seemed to just be setting the alpha to 0 or 1 in the animator anyway, along with some minor scale tweaks that seem unnecessary.
6 Years Ago
[D11][UI] Integrated stand alone skin picker into repair bench ui. Added important navigation action highlight. Finished off work on skin picker ui
6 Years Ago
[D11] DTLS network API DemoPeer stuff hooked-up.
6 Years Ago
[D11] [UI] Fixed slow call to FindObjectOfType. Added reference to look at tooltip in UIHUD singleton. Fixed AutoSave sprite sheet animation restarting too quickly.
6 Years Ago
Fixed freeze when opening map
6 Years Ago
"Simplified" the triplanar texturing for tiles
6 Years Ago
Python fixes. Testscene backup.
6 Years Ago
Semiauto, revolver, python vfx & positioning improvs.
6 Years Ago
Python & semiauto pistol barrel position improvs.
6 Years Ago
More fixes
6 Years Ago
Nailgun & M92 vfx. M92 barrel attachments don't clip into the slide.
6 Years Ago
Eoka stuff
6 Years Ago
6 Years Ago
Backup Muzzleflash Light EX is its own prefab for easy tweaking.
6 Years Ago
rebuilt all building prefabs with lods, ushaped stairs mirror has collision bug right now, need to add wall_door_half and wall_quarter too
6 Years Ago
Hijack Hidden/CubeBlur to try and fix reflection probes
6 Years Ago
Strip logo stuff (unused) from Simple_Tile, fix shader swaps so player color shows up on tiles again
6 Years Ago
Remove Dynamic Decals
6 Years Ago
Change to prop spawning
6 Years Ago
Added some new packages
6 Years Ago
Some shader stripping
6 Years Ago
[D11] [Audio] PS4 Stereo Voice Chat WIP
6 Years Ago
[d11][Audio] Updated HitMarker Volume and Round Robin usage.
6 Years Ago
[D11] [UI] Fixed runtime error missing canvas group reference in HUD and compiler error in LookatTooltip.
6 Years Ago
[D11] [UI] Fixes to more animators that are set to always animate in the frontend UI. Adjustments to HUD elements that used animators when they really didn't need them.
6 Years Ago
Pie menu text wrapping fix Dev UI item font fix Fixed vitals order on HUD Fixed tooltips on HUD Enable child lock on inventory
6 Years Ago
Character stops using interactables when pressing tab. Fixes an old bug where it would say some interactables were busy, also fixes bug where right clicking items would "disappear"
6 Years Ago
[D11] [TUTORIAL] moved define to not include serialized field
6 Years Ago
Options update
6 Years Ago
Added ASE for prototyping
6 Years Ago
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