192,974 Commits over 4,049 Days - 1.99cph!
[D11][Tutorial] Target will now be knocked down after single hit again, regenerated console commands
[D11] [UI] Server Info popup should now get correct info and skip admin name request entirely if playfab id stored in server info is null.
[D11] Updating a number of translation strings for world collectable items
Added poolable component to party hat
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
Fix for incorrect stripping of PrefabAttributes
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
Updated compound lighting to new scripts.
Hobobarrel_static, bbq_static and powerline_pole_a lights have light distance culling.
[D11][Tutorial] Input lock and look anims now work again
[D11] [UI] Added admin name server info request.
[D11] [UI] map movement and zoom should now be framerate independent, and values tweaked nicer
Pass on the options menu complete
Basic depositing fully working...
[D11][Tutorial] Mountain tutorial objects now added to prefab
[D11][Tutorial] Fix for rowboat not correctly spawning, more missing references fixes
[D11] [UI] Removed unnecessary function that was causing runtime error.
[D11] [UI] updated map ping effect
Updated oil rig 2 distance flares to the new style/tech.
[D11] [UI] removed some text left in the amount string
[D11] [UI] Removed unnecessary texts from loading screen (now only displays map seed value).
[D11][Tutorial] bear cave + tutorial habor prefabs, rocks now showing in tutorial map
Cargoship 1&2 distance flared up & light script updated.
[D11] [UI] Temporarily disabled pinging servers for latency value when displaying server info as it was yielding forever in console builds.
[D11] [UI] Added map info to loading screen when connecting to a map. (Hides map info panel when Hide() is called on loading screen, only enables map info panel when loading from ServerInfo script).
[D11] [UI] updated the ps4 controller image on the controls screen, and updated some of the ps4 button icons
[D11][Tutorial] Re-enabled lighthouse prefab, fixes for missing references in tutorial events
[d11][Audio] Fixed brushing through foliage being too quiet.
Cherrypick from
33008 (Updated scientist art)
[D11] Updated TurnOn/Off translation strings for world object oil refineries, and holding 'Use' to help a wounded player up now shows a proper hint string
Add \ before " in legal text so as to not break everything
[D11][Tutorial] fix for editor bundles + missing items in single player list
[D11][UI] [#1423] Moved sfx call to on move
Add legal text, added line about helping other players up from downed state, changed abbreviated Rust Coins to 'RC'
[D11] [UI] Respawn screen now only shows outpost buttons if outposts exist on current map. Adjusted how buttons appear on the respawn screen so they all share the same system.
Put them in the wrong place...
Moved even MOAR strings out of the translate pile.
[D11][UI] Removed option from ingameoptionsmenu
Move a bunch more strings out to post launch, should make a decent dent in the loc cost.
Add a csproj file for Facepunch.Stream so that plugins can build again.
Prison time now counts down only when the user is physically alive and in a prison.
Define the prison area in scene data
PlayerComponents now inherit the Owner from the parent WiseguysUser. Fixed RPC Owner messages that weren't getting though.
fractional reloading baseline
pump action shotgun uses fractional reloading
[d11][Audio] Added 'InGameMenus' Snapshot to mixer.
[d11][Audio] Updated UI sounds to sound less hi-tech sci-fi Also added Radial Chat menu highlight, Map Grid On/Off and Map Ping.