250,928 Commits over 3,959 Days - 2.64cph!

4 Years Ago
Change BaseStatusData to StatusData as it isn't abstract and can actually be used
4 Years Ago
Add [Predicted] to AimDir and ShotPower
4 Years Ago
Serialized status data experiments
4 Years Ago
merge from submarine
4 Years Ago
Pass current map and current game to the menu
4 Years Ago
Fixed find game trying to join every game it found Make active game screen acceptable Merge branch 'master' of sbox-game
4 Years Ago
Attach ropes to scaled objects properly
4 Years Ago
Plastic bench - removed rogue emissive texture old bench scale blockout Merge branch 'master' of sbox-game old bench scale check
4 Years Ago
Healing Field Particle Use Axis X to scale the radius Use Axis Z (1) to enable the icons and electric effect. https://files.facepunch.com/louie/1b2211b1/particles_unit_status_healing_healing_unit.vpcf%202021-07-22%2014-17-26.mp4
4 Years Ago
Disabled projectors on the moonpools for testing.
4 Years Ago
Fix possible error when creating game Merge branch 'master' of sbox
4 Years Ago
adding missing grass material
4 Years Ago
Plastic bench - file name fix and removed blockout Merge branch 'master' of sbox-game
4 Years Ago
steel shelves variant files, colliders for the new shelves
4 Years Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
4 Years Ago
Update some generic wood materials to have the wood physical surface property Fix missing sounds for metal.sheet/wood.sheet surfaces
4 Years Ago
updated WIP construct map, updated floor materials Merge branch 'master' of sbox-game
4 Years Ago
Update sandbox.fgd
4 Years Ago
Hammer.Model now has descriptions for model/bodygroups
4 Years Ago
Give descriptions to most default Hammer entities Also document what keyvalues were undocumented
4 Years Ago
Delete Package.Query Merge branch 'master' of sbox
4 Years Ago
Menu list searchable, shows player counts Merge branch 'master' of sbox-game
4 Years Ago
Make BasePathEntity public and partial Give ent_platform a description Update base.fgd
4 Years Ago
Update sandbox.fgd
4 Years Ago
DescriptionAttribute is auto applied to classes too DescriptionAttribute is no longer inheritable Added description to SetColor input in the AutoFGD Check for DescriptionAttribute in classes for FGD autogen Remove excessive whitespace in DescriptionAttribute's value
4 Years Ago
debug changes
4 Years Ago
More friction for the subs on land
4 Years Ago
Let the subs know that they really shouldn't be able to apply thrust at all if they're on land
4 Years Ago
Refactored the sub's water checks. Simplified a bit.
4 Years Ago
Submarine editor fuel
4 Years Ago
Citizen source update
4 Years Ago
Source updates
4 Years Ago
Removed head geometry from LOD2 feet
4 Years Ago
Attempt to reinitialize animgraph instance for managed CSceneAnimatableObject when model is hotloaded, fixes crash when hotloading citizen model
4 Years Ago
Reduce resources gained from low end fish
4 Years Ago
Added the option for ItemModSwap components to also give a random additional item from a predefined selection Added some new high end fish (missing art for now)
4 Years Ago
Small trout icon update
4 Years Ago
Balance tweaks for lure and fish settings Added small trout world model
4 Years Ago
Give submarines 50 starting fuel when purchased or spawned. Added the methods that the boat shop uses to all applicable vehicle types.
4 Years Ago
Added maximum bait value and depth values to ItemModFishable
4 Years Ago
More fixes Fish should be less likely to swim towards land when they are close to being caught Inanimate objects caught on the line will now be reeled in faster Fixed catch process not ending if the player sleeps/dies/etc
4 Years Ago
Merge Submarine->HDRP_Art_Backport
4 Years Ago
Cherry pick materials fix
4 Years Ago
Fixed missing material on modular car gibs
4 Years Ago
Fixed sub still turning if rudder input was held when the player dismounted
4 Years Ago
Change sub steering swap threshold to not be at zero, so it doesn't waver when doing zero-speed turns
4 Years Ago
Fix turning sometimes kind of locking up in the subs. Need to implement this better
4 Years Ago
Subs can now get the correct depth under a water surface, even when that surface is a moon pool that's directly above them under the water
4 Years Ago
Turn fish state into an bitmask so the fish can move left and right and away from the player at the same time
4 Years Ago
Use ConVar.Mesh.quality instead of the somewhat deprecated QualitySettings.lodBias